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General Tabletop Discussion
*Pathfinder & Starfinder
Too Many Classes?
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<blockquote data-quote="Archade" data-source="post: 3049731" data-attributes="member: 7654"><p>I appreciate the input, folks. It's helping me articulate my reluctance to include new classes.</p><p></p><p>Thurbane said it best -- adding a new class can possibly add complication to a campaign. I think I can understand my internal logic for my campaign world now. Please keep in mind versimilitude matters to me as a DM. Maybe I am worrying about my campaign world imploding in my mind, Thanee.</p><p></p><p>A feat is easily added to a game, and we don't need to worry were it came from. It could be self-taught, or learned from another.</p><p></p><p>A spell or a magic item is easily added to a game, becuase they are created by inventive spellcasters. Only one person needs to create a new spell or item.</p><p></p><p>A prestige class is easily added to a game, and it comes from a small handful of npcs or social group within the campaign. Some small justification and/or social role on where the prestige class comes from should exist.</p><p></p><p>A base class would belong to hundreds or thousands of other npcs in the campaign world, and a player character must learn their classes from somewhere -- one is not simply born a hexblade or knight (although one might be born a warlock or sorcerer, but let's not go there).</p><p></p><p>My reluctance to add a base class is because I need to understand where all those base classes were before. Warlocks a born, not trained, so I am comfortable with them. Archivists can be justified by existing in small numbers, hiding in libraries and monastaries across the campaign world, and their insertion doesn't cause a huge impact on the game.</p><p></p><p>Do any other DMs worry about this sort of thing?</p></blockquote><p></p>
[QUOTE="Archade, post: 3049731, member: 7654"] I appreciate the input, folks. It's helping me articulate my reluctance to include new classes. Thurbane said it best -- adding a new class can possibly add complication to a campaign. I think I can understand my internal logic for my campaign world now. Please keep in mind versimilitude matters to me as a DM. Maybe I am worrying about my campaign world imploding in my mind, Thanee. A feat is easily added to a game, and we don't need to worry were it came from. It could be self-taught, or learned from another. A spell or a magic item is easily added to a game, becuase they are created by inventive spellcasters. Only one person needs to create a new spell or item. A prestige class is easily added to a game, and it comes from a small handful of npcs or social group within the campaign. Some small justification and/or social role on where the prestige class comes from should exist. A base class would belong to hundreds or thousands of other npcs in the campaign world, and a player character must learn their classes from somewhere -- one is not simply born a hexblade or knight (although one might be born a warlock or sorcerer, but let's not go there). My reluctance to add a base class is because I need to understand where all those base classes were before. Warlocks a born, not trained, so I am comfortable with them. Archivists can be justified by existing in small numbers, hiding in libraries and monastaries across the campaign world, and their insertion doesn't cause a huge impact on the game. Do any other DMs worry about this sort of thing? [/QUOTE]
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Too Many Classes?
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