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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="CroBob" data-source="post: 6052122" data-attributes="member: 6683307"><p>To put it bluntly, that's BS.</p><p></p><p>Just because people don't agree what mechanics should be put in place for each class doesn't mean every class should be cookie cut-outs of one another. The fact is, D&D is a game which includes classes. If the classes aren't different, there's no reason to have them at all instead of using a skill system. The mechanics <em>represent</em> the differences in story. They're how you translate the story into functioning mechanics, to use during actual game-play... which is necessary, since it's a game, and games are defined by their rules.</p><p></p><p>I can't necessarily disagree with this. I'm all for reflavoring things in order to fit what a player or DM wants out of it.</p><p></p><p>What if their story isn't different? What if two players want to play twins, who both grew up studying under famous warrior priests at the temple in their nation's capitol, and one player decides to be a Fighter/Cleric, and one decides to be a paladin? Flavor-wise, what's the difference between a Fighter/Cleric who's <em>totally</em> LG, and a Paladin, both worshiping the same deity?</p><p></p><p>Classes are not fluff, classes are mechanics designed to fit in with the fluff. If classes <em>were</em> fluff, then why would you call military leaders by their rank instead of their class? If class <em>is</em> fluff, then why is the wise man in the woods called a shaman instead of a Druid? And then when the new PHB comes out and introduces Shamans as a class, does he switch classes just because people have traditionally labeled him something? Or, rather, do Shamans and Druids simply both fit into a particular sort of nich, their titles in game not necessarily being written in stone? While classes tend to have role-playing tie-ins, is it wrong of an NPC to call both of those twins "Paladin"? Perhaps the clergy does have a slot in their hierarchy somewhere which is labeled "Paladin", but does that mean people who are not in that slot cannot be Paladins, or that people cannot fill that role who are not Paladins? And in those cases, do they adopt or lose the class due to gaining or losing the position?</p></blockquote><p></p>
[QUOTE="CroBob, post: 6052122, member: 6683307"] To put it bluntly, that's BS. Just because people don't agree what mechanics should be put in place for each class doesn't mean every class should be cookie cut-outs of one another. The fact is, D&D is a game which includes classes. If the classes aren't different, there's no reason to have them at all instead of using a skill system. The mechanics [I]represent[/I] the differences in story. They're how you translate the story into functioning mechanics, to use during actual game-play... which is necessary, since it's a game, and games are defined by their rules. I can't necessarily disagree with this. I'm all for reflavoring things in order to fit what a player or DM wants out of it. What if their story isn't different? What if two players want to play twins, who both grew up studying under famous warrior priests at the temple in their nation's capitol, and one player decides to be a Fighter/Cleric, and one decides to be a paladin? Flavor-wise, what's the difference between a Fighter/Cleric who's [I]totally[/I] LG, and a Paladin, both worshiping the same deity? Classes are not fluff, classes are mechanics designed to fit in with the fluff. If classes [I]were[/I] fluff, then why would you call military leaders by their rank instead of their class? If class [I]is[/I] fluff, then why is the wise man in the woods called a shaman instead of a Druid? And then when the new PHB comes out and introduces Shamans as a class, does he switch classes just because people have traditionally labeled him something? Or, rather, do Shamans and Druids simply both fit into a particular sort of nich, their titles in game not necessarily being written in stone? While classes tend to have role-playing tie-ins, is it wrong of an NPC to call both of those twins "Paladin"? Perhaps the clergy does have a slot in their hierarchy somewhere which is labeled "Paladin", but does that mean people who are not in that slot cannot be Paladins, or that people cannot fill that role who are not Paladins? And in those cases, do they adopt or lose the class due to gaining or losing the position? [/QUOTE]
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