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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="MoonSong" data-source="post: 6052832" data-attributes="member: 6689464"><p>The thing is you are still thinking only on terms of the wizard, while I'm advocating for the Warlock and the sorcerer. Yes something like you wrote is the most likely case for the wizard. Warlocks and sorcerers are an entirely different story, those classes have always been very simple (more the sorcerer than the Warlock), not having a default enforces an artificial complexity.</p><p></p><p>For the following assume the wizard is goign to be it's own beast and will have no default. For the other classes however having a simple default has the following advantages: </p><p></p><p>- It makes the players of those classes happy. (yeah there is a point of contention between people who like and ths who don't like the sorcerer, but only the former play them)</p><p></p><p>- Having a simple default allows for complexity for those who want it, but not for the rest. Having a complex default (and in a modular engine, having no default is complex because it forces you to interact with the complex engine) for a class that is tipically simple is self defeating, is as if you are punishing people for picking the badwrongfun class.</p><p></p><p>- It reduces the need to micro manage every single arcane class for the DM, most of the time the point of contention is the system the wizard uses, the other two are more of a case of love them or hate them. In fact I would say very few sorcerer players want to play a complex sorcerer or very few warlock players will want a warlock without some at-will abilities. Both classes are best served by a simple default.</p><p></p><p>-If the default is simple, then all of the support is simple too, having a feat write up that says "slot" or "spell point" is more legible than if it says <Replace keyword here>.</p><p></p><p>- Having a default also allows for a propper balancing of each class. Different systems need different numbers to be balanced, for the same number of spell levels vancian owns spontaneous and AED, spell points owns recharge and slots, and spell point vancian with spontaneus flexibility owns them all.</p><p></p><p>- Is very helpful for the new and casual players or even experimented players who want to test a new class, learning a new role is hard enough as it is without having to interact with an entire subsystem just to get the system your class will use to cast spells</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6052832, member: 6689464"] The thing is you are still thinking only on terms of the wizard, while I'm advocating for the Warlock and the sorcerer. Yes something like you wrote is the most likely case for the wizard. Warlocks and sorcerers are an entirely different story, those classes have always been very simple (more the sorcerer than the Warlock), not having a default enforces an artificial complexity. For the following assume the wizard is goign to be it's own beast and will have no default. For the other classes however having a simple default has the following advantages: - It makes the players of those classes happy. (yeah there is a point of contention between people who like and ths who don't like the sorcerer, but only the former play them) - Having a simple default allows for complexity for those who want it, but not for the rest. Having a complex default (and in a modular engine, having no default is complex because it forces you to interact with the complex engine) for a class that is tipically simple is self defeating, is as if you are punishing people for picking the badwrongfun class. - It reduces the need to micro manage every single arcane class for the DM, most of the time the point of contention is the system the wizard uses, the other two are more of a case of love them or hate them. In fact I would say very few sorcerer players want to play a complex sorcerer or very few warlock players will want a warlock without some at-will abilities. Both classes are best served by a simple default. -If the default is simple, then all of the support is simple too, having a feat write up that says "slot" or "spell point" is more legible than if it says <Replace keyword here>. - Having a default also allows for a propper balancing of each class. Different systems need different numbers to be balanced, for the same number of spell levels vancian owns spontaneous and AED, spell points owns recharge and slots, and spell point vancian with spontaneus flexibility owns them all. - Is very helpful for the new and casual players or even experimented players who want to test a new class, learning a new role is hard enough as it is without having to interact with an entire subsystem just to get the system your class will use to cast spells [/QUOTE]
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