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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="Hautamaki" data-source="post: 6053406" data-attributes="member: 42219"><p>What I want from a character creation system more than anything is flexibility to fit the player's vision. My objection to 4e happened right at the outset when we tried to convert our 3e campaign to 4e and none of our characters worked anymore.</p><p></p><p>1 character was a fighter-rogue that used 2-weapon fighting, light armour, and sneak attacks. He ended up having to be re-spec'd as a ranger and wound up being completely different from the player's initial vision for the character.</p><p></p><p>Another character was a fighter-sorcerer who focused on buffing himself. He had to be re-spec'd as a warlock, again, completely different.</p><p></p><p>A third character was a druid with a wolfhound animal companion. Initially 4e did not support this class at all so the character was completely ruined and the player ended up leaving the group.</p><p></p><p>The only character that worked was the totally dnd generic halfling thief.</p><p></p><p>Is it unfair to dislike a system because back on day 1 it couldn't support character concepts that were designed for the then 8 years old 3e system? Perhaps, but as paying customers it is absolutely our right to make 'unfair' purchasing decisions. Ultimately, my money is only going to support a system that allows me to play the game I'm already playing even better than before. 4e had a lot of great stuff going for it but when we found out that it was a square hole for our round peg of a game we were instantly turned off.</p><p></p><p>For DnD Next to get my money, and I assume this goes for most everyone, it has to be able to make the game we are already playing right now even better. And that means that it has to allow us to convert our existing character concepts into the new mechanics in a way that makes our existing characters even cooler and yet better balanced than they were before.</p><p></p><p>That's a ridiculously tall order, considering that you've got 40 years of hundreds of books of published material that you need to not only incorporate but improve upon to make every potential customer happy to shell out for a new system. But then again, I'm not the one who told them they ought to make a new edition. That's the goal they set for themselves when they decided to invest all this R&D time and money into making a new system, whether they are fully cognizant of that or not. Personally, I'm happy with what's available right now, as I'm sure all of you are too (otherwise you wouldn't be here!) so they've got to find a way to make me even happier. I can only wish them the best of luck.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 6053406, member: 42219"] What I want from a character creation system more than anything is flexibility to fit the player's vision. My objection to 4e happened right at the outset when we tried to convert our 3e campaign to 4e and none of our characters worked anymore. 1 character was a fighter-rogue that used 2-weapon fighting, light armour, and sneak attacks. He ended up having to be re-spec'd as a ranger and wound up being completely different from the player's initial vision for the character. Another character was a fighter-sorcerer who focused on buffing himself. He had to be re-spec'd as a warlock, again, completely different. A third character was a druid with a wolfhound animal companion. Initially 4e did not support this class at all so the character was completely ruined and the player ended up leaving the group. The only character that worked was the totally dnd generic halfling thief. Is it unfair to dislike a system because back on day 1 it couldn't support character concepts that were designed for the then 8 years old 3e system? Perhaps, but as paying customers it is absolutely our right to make 'unfair' purchasing decisions. Ultimately, my money is only going to support a system that allows me to play the game I'm already playing even better than before. 4e had a lot of great stuff going for it but when we found out that it was a square hole for our round peg of a game we were instantly turned off. For DnD Next to get my money, and I assume this goes for most everyone, it has to be able to make the game we are already playing right now even better. And that means that it has to allow us to convert our existing character concepts into the new mechanics in a way that makes our existing characters even cooler and yet better balanced than they were before. That's a ridiculously tall order, considering that you've got 40 years of hundreds of books of published material that you need to not only incorporate but improve upon to make every potential customer happy to shell out for a new system. But then again, I'm not the one who told them they ought to make a new edition. That's the goal they set for themselves when they decided to invest all this R&D time and money into making a new system, whether they are fully cognizant of that or not. Personally, I'm happy with what's available right now, as I'm sure all of you are too (otherwise you wouldn't be here!) so they've got to find a way to make me even happier. I can only wish them the best of luck. [/QUOTE]
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