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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="Hussar" data-source="post: 6053969" data-attributes="member: 22779"><p>Yup, absolutely. Heck, that's fairly standard in most of the games that I've played. Even in established settings, cleric players have always had a lot of leeway on interpreting their individual diety. </p><p></p><p></p><p></p><p>Why? Why should WOTC get to define my campaign world to that degree? And, why should the DM get to tell me how my wizard casts spells? Should a DM also tell fighter players what feats to pick and rogue players what skills to choose?</p><p></p><p>The fact that I'm a magic user and that magic users exist in the world is more than enough fodder for the DM. Whether I'm a mana mage or Vancian should not be the basis for his world building.</p><p></p><p></p><p></p><p>Whereas I want a toolbox. That was where the game started and that's where I'd like it to go back to. 2e really hammered down the TSR approach to D&D where TSR got to define broad swaths of campaigns. 3e went even further by actually defining a whole bunch of the core world. 4e was just as bad as 3e, despite having a different approach to the baseline world - it was still pretty heavy handed.</p><p></p><p>I want to go back to the AD&D/Basic D&D approach where most of the game world is undefined by WOTC/TSR or, if it is defined, only in the sketchiest of terms. Don't give me a list of specific dieties (for example), just give me some generic diety types and I'll fill in the proper nouns that fit with my world.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6053969, member: 22779"] Yup, absolutely. Heck, that's fairly standard in most of the games that I've played. Even in established settings, cleric players have always had a lot of leeway on interpreting their individual diety. Why? Why should WOTC get to define my campaign world to that degree? And, why should the DM get to tell me how my wizard casts spells? Should a DM also tell fighter players what feats to pick and rogue players what skills to choose? The fact that I'm a magic user and that magic users exist in the world is more than enough fodder for the DM. Whether I'm a mana mage or Vancian should not be the basis for his world building. Whereas I want a toolbox. That was where the game started and that's where I'd like it to go back to. 2e really hammered down the TSR approach to D&D where TSR got to define broad swaths of campaigns. 3e went even further by actually defining a whole bunch of the core world. 4e was just as bad as 3e, despite having a different approach to the baseline world - it was still pretty heavy handed. I want to go back to the AD&D/Basic D&D approach where most of the game world is undefined by WOTC/TSR or, if it is defined, only in the sketchiest of terms. Don't give me a list of specific dieties (for example), just give me some generic diety types and I'll fill in the proper nouns that fit with my world. [/QUOTE]
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