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General Tabletop Discussion
*Dungeons & Dragons
Too many cooks (a DnDN retrospective)
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<blockquote data-quote="CroBob" data-source="post: 6053977" data-attributes="member: 6683307"><p>It's not defining the gameworld. It's making a class operate a certain way by default, to make it less work to jump start a campaign or character, while also having options to use if you prefer it a different way. Writing a default is not writing in stone that it must be that way.</p><p></p><p></p><p></p><p>I agree, which is why I'm curious why this matters at all. Having a default method for casting doesn't mean you suddenly lack other options, it just makes the world easier and faster to build, and it makes characters faster to build if you choose the default method.</p><p></p><p></p><p></p><p>... You know you can use fluff that's not in the rule books, right? This seems like a huge non-issue, to me. Further, I played 2nd, and it didn't cater to different casting styles at all. I mean, if we're going to say we want a toolbox, okay, but 2E was <em>not</em> a tool box the way you're making it sound. It was Vancian. That's the <em>only</em> method of casting there was. If, on the other hand, you're talking about the fluff, Simply use what you want, and don't use what you don't want. Just like the mechanics are modular, treat the fluff the same way. Who cares if the deity of the Sun is named "Hjeric" or "Pontificus" or whatever. If you want him to be named "Jim", just call him Jim and be done with it.</p><p></p><p></p><p></p><p>Or you could just ignore the specific setting stuff in the book and come up with your own. It's not like the Gaming Gods will strike you down if you change that stuff.</p></blockquote><p></p>
[QUOTE="CroBob, post: 6053977, member: 6683307"] It's not defining the gameworld. It's making a class operate a certain way by default, to make it less work to jump start a campaign or character, while also having options to use if you prefer it a different way. Writing a default is not writing in stone that it must be that way. I agree, which is why I'm curious why this matters at all. Having a default method for casting doesn't mean you suddenly lack other options, it just makes the world easier and faster to build, and it makes characters faster to build if you choose the default method. ... You know you can use fluff that's not in the rule books, right? This seems like a huge non-issue, to me. Further, I played 2nd, and it didn't cater to different casting styles at all. I mean, if we're going to say we want a toolbox, okay, but 2E was [i]not[/i] a tool box the way you're making it sound. It was Vancian. That's the [i]only[/i] method of casting there was. If, on the other hand, you're talking about the fluff, Simply use what you want, and don't use what you don't want. Just like the mechanics are modular, treat the fluff the same way. Who cares if the deity of the Sun is named "Hjeric" or "Pontificus" or whatever. If you want him to be named "Jim", just call him Jim and be done with it. Or you could just ignore the specific setting stuff in the book and come up with your own. It's not like the Gaming Gods will strike you down if you change that stuff. [/QUOTE]
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