Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Too many cooks (a DnDN retrospective)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6054376" data-attributes="member: 7006"><p>Well, now we're moving on to just what I would consider poor design layout. To me it makes very little sense to remove casting mechanics from the Wizard and Cleric entries, but keep it within the Warlock, Sorcerer (and probably Druid) entries. That would make things even more difficult to understand. Proper layout would mean to either have casting mechanics in each Class description, or have them in no Class description at all and bundle them together in the Magic chapter.</p><p></p><p>I understand your desire for Warlocks and Sorcerers to have simple default mechanics... but truth be told... what I described in the second scenario does in fact easily give you what you want if its written that way. The Magic chapter would start by saying that spellcasting mechanics have run the gamut over the years, and each class has developed certain baselines for what has been their traditional methods for casting spells. The different mechanics include A, B, C, D, & E. Your baseline, traditional Warlock would use C. Your baseline Sorcerer would use D. The Clerics, Druids and Wizards would use A, B, and E depending on edition. But each and every class could use different mechanics if agreed upon by the DM and his players.</p><p></p><p>So the Warlock player does get informed quite clearly that their standard casting mechanic is C (and the description of how C works). The only difference is that rather than getting it from the Warlock entry in the Class chapter... he gets it at the beginning of the Magic chapter, right before he finds his spell list. And he arrives there fairly easily when the Warlock description says "See page XX for casting mechanic description and Warlock spell list.</p><p></p><p>Easy-peasy.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6054376, member: 7006"] Well, now we're moving on to just what I would consider poor design layout. To me it makes very little sense to remove casting mechanics from the Wizard and Cleric entries, but keep it within the Warlock, Sorcerer (and probably Druid) entries. That would make things even more difficult to understand. Proper layout would mean to either have casting mechanics in each Class description, or have them in no Class description at all and bundle them together in the Magic chapter. I understand your desire for Warlocks and Sorcerers to have simple default mechanics... but truth be told... what I described in the second scenario does in fact easily give you what you want if its written that way. The Magic chapter would start by saying that spellcasting mechanics have run the gamut over the years, and each class has developed certain baselines for what has been their traditional methods for casting spells. The different mechanics include A, B, C, D, & E. Your baseline, traditional Warlock would use C. Your baseline Sorcerer would use D. The Clerics, Druids and Wizards would use A, B, and E depending on edition. But each and every class could use different mechanics if agreed upon by the DM and his players. So the Warlock player does get informed quite clearly that their standard casting mechanic is C (and the description of how C works). The only difference is that rather than getting it from the Warlock entry in the Class chapter... he gets it at the beginning of the Magic chapter, right before he finds his spell list. And he arrives there fairly easily when the Warlock description says "See page XX for casting mechanic description and Warlock spell list. Easy-peasy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Too many cooks (a DnDN retrospective)
Top