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General Tabletop Discussion
*Dungeons & Dragons
Too many cooks (a DnDN retrospective)
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<blockquote data-quote="MoonSong" data-source="post: 6054392" data-attributes="member: 6689464"><p>I don't quite agree with that. The reason to not give a default to wizards is to avoid one-size-fits-all, but forcing warlocks and sorcerers into the same deal actually is repeating the same thing all over again. It won't be that simple, balancing different casting mechanics calls for different numbers on each of them, if you use the exact same values for all casting mechanics, then the simpler ones will be very underpowered in comparison with the more complex characters. You cannot just say "at x level everybody has five spell levels worth of spells", because the vancian spell point user will be way better than the spontaneus slot caster. (In general Recharge needs less than daily, Spell points less than slot-based, and vancian less than spontaneous, gotten evne more complex because not every clas swill get only one of them) So either you give up on balance between wizards, warlocks and sorcerers, or you manage to compress a matrix of spell mechanics into a few pages and still keep it simple (which I doubt).</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6054392, member: 6689464"] I don't quite agree with that. The reason to not give a default to wizards is to avoid one-size-fits-all, but forcing warlocks and sorcerers into the same deal actually is repeating the same thing all over again. It won't be that simple, balancing different casting mechanics calls for different numbers on each of them, if you use the exact same values for all casting mechanics, then the simpler ones will be very underpowered in comparison with the more complex characters. You cannot just say "at x level everybody has five spell levels worth of spells", because the vancian spell point user will be way better than the spontaneus slot caster. (In general Recharge needs less than daily, Spell points less than slot-based, and vancian less than spontaneous, gotten evne more complex because not every clas swill get only one of them) So either you give up on balance between wizards, warlocks and sorcerers, or you manage to compress a matrix of spell mechanics into a few pages and still keep it simple (which I doubt). [/QUOTE]
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Too many cooks (a DnDN retrospective)
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