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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="DEFCON 1" data-source="post: 6054397" data-attributes="member: 7006"><p>I guess it depends on how simple is "simple" to you.</p><p></p><p>To my mind... having vancian mechanics appear in the Wizard class description, the encounter system in the Warlock class description, and the spell-points in the Sorcerer class description... is like just a smidge simpler than having each of those mechanics appear one after the other in the Magic system. But not so simple as to just ignore the potential hullabaloo from people who really would freak out if it seemed like WotC wasn't doing their best to facilitate their playstyle.</p><p></p><p>Because that's all we're really talking about here. Cutting down on the total number of places where some gamer could go berserk because they felt that their way of playing D&D wasn't being catered to. And if that means not assigning default casting mechanics (or not assigning a default method for healing, or default magic item expectation etc.), then a small bit of additional complexity is probably going to be worthwhile in the end. Especially when it comes to two classes (the Warlock and Sorcerer) which fall outside the "core four"... and thus by the game's definition, are <em>supposed</em> to be slightly more complex than the Fighter, Rogue, Cleric, and Wizard.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6054397, member: 7006"] I guess it depends on how simple is "simple" to you. To my mind... having vancian mechanics appear in the Wizard class description, the encounter system in the Warlock class description, and the spell-points in the Sorcerer class description... is like just a smidge simpler than having each of those mechanics appear one after the other in the Magic system. But not so simple as to just ignore the potential hullabaloo from people who really would freak out if it seemed like WotC wasn't doing their best to facilitate their playstyle. Because that's all we're really talking about here. Cutting down on the total number of places where some gamer could go berserk because they felt that their way of playing D&D wasn't being catered to. And if that means not assigning default casting mechanics (or not assigning a default method for healing, or default magic item expectation etc.), then a small bit of additional complexity is probably going to be worthwhile in the end. Especially when it comes to two classes (the Warlock and Sorcerer) which fall outside the "core four"... and thus by the game's definition, are [I]supposed[/I] to be slightly more complex than the Fighter, Rogue, Cleric, and Wizard. [/QUOTE]
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Too many cooks (a DnDN retrospective)
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