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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="SageMinerve" data-source="post: 6054914" data-attributes="member: 69067"><p>You write this and identify the DM as the culprit. I read it and identify the player as the culprit.</p><p></p><p>Let me tell you what I think about the whole DM dictatorship / Player entitlement debate (and this is my opinion, I don't expect other people to necessarily agree, nor do I expect D&D to "officially" support it, etc.):</p><p></p><p>First, the fun factor. Everybody, DM and players, comes to the table to have fun. Playing shouldn't be a chore for anyone. Seems like it shouldn't have to be spelled out, but since I want to be thorough... </p><p></p><p>In order to make a game a successful and fun experience, everybody has to compromise, because let's face it, no matter how alike two persons think, they won't have the exact same opinion on everything.</p><p></p><p>Having said that, the workload is not shared equally. The player, after character creation, pretty much only has to be present at the game and participate. The DM, on the other hand, has a MUCH bigger workload and much bigger responsibilities. After all, if the game fails, the person likely though not necessarily) to be blamed is the DM.</p><p></p><p>Because of that, when you have a situation like this...:</p><p></p><p></p><p></p><p></p><p></p><p>... all other things being equal (ie nobody is trying to be an ass just because they can), I'd grant the DM "more right". He has put a lot of work in the campaign, and he hopefully has a good reason to go with a certain casting mechanic.</p><p></p><p>Of course, hopefully DM and Player would discuss this issue and try to reach a compromise. But at the end of the day, the guy who has put more in the game should have more leverage.</p><p></p><p>Again, this is just my opinion. I don't expect D&D Next to fully embrace this, but it shouldn't be dismissed out of hand either.</p></blockquote><p></p>
[QUOTE="SageMinerve, post: 6054914, member: 69067"] You write this and identify the DM as the culprit. I read it and identify the player as the culprit. Let me tell you what I think about the whole DM dictatorship / Player entitlement debate (and this is my opinion, I don't expect other people to necessarily agree, nor do I expect D&D to "officially" support it, etc.): First, the fun factor. Everybody, DM and players, comes to the table to have fun. Playing shouldn't be a chore for anyone. Seems like it shouldn't have to be spelled out, but since I want to be thorough... In order to make a game a successful and fun experience, everybody has to compromise, because let's face it, no matter how alike two persons think, they won't have the exact same opinion on everything. Having said that, the workload is not shared equally. The player, after character creation, pretty much only has to be present at the game and participate. The DM, on the other hand, has a MUCH bigger workload and much bigger responsibilities. After all, if the game fails, the person likely though not necessarily) to be blamed is the DM. Because of that, when you have a situation like this...: ... all other things being equal (ie nobody is trying to be an ass just because they can), I'd grant the DM "more right". He has put a lot of work in the campaign, and he hopefully has a good reason to go with a certain casting mechanic. Of course, hopefully DM and Player would discuss this issue and try to reach a compromise. But at the end of the day, the guy who has put more in the game should have more leverage. Again, this is just my opinion. I don't expect D&D Next to fully embrace this, but it shouldn't be dismissed out of hand either. [/QUOTE]
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