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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="Rechan" data-source="post: 6056239" data-attributes="member: 54846"><p>I've been reading a lot of @<u><a href="http://www.enworld.org/forum/member.php?u=6696971" target="_blank">Manbearcat</a></u> 's posts, and that's just how he talks: Very engineering or academic structured sentences, heavy on concepts and constructs.</p><p></p><p>Once I decoded what he's saying, I agree with him. The essence is everyone sits down and hashes out what the game's going to be about ("This is a S&S game set in Hyboria - Jeff, you don't know what that is? Let me clue you in on the genre specifics of sword & sorcery" "Would a warforged fit in?" "No") so they're on the same page. I recall a thread here where the DM said "OK we're going to play a zombie apocalypse game, I'm styling it strongly after The Walking Dead", and one player, not having seen the show or read the comics, assumed it was going to be a post-apoc madcap romp through zombieland, and completely borked a game about human drama and tension. Such a discussion would have avoided that.</p><p></p><p>There's also often collaborative character creation (so everyone's characters have tied backstories, instead of everyone making their character at home, showing up and no one having a reason to adventure with these other bozos).</p><p></p><p>It also clears up any expectations about DM style and table behavior ("No seriously Jeff, no attacking or undermining other characters this campaign.")</p></blockquote><p></p>
[QUOTE="Rechan, post: 6056239, member: 54846"] I've been reading a lot of @[U][URL="http://www.enworld.org/forum/member.php?u=6696971"]Manbearcat[/URL][/U] 's posts, and that's just how he talks: Very engineering or academic structured sentences, heavy on concepts and constructs. Once I decoded what he's saying, I agree with him. The essence is everyone sits down and hashes out what the game's going to be about ("This is a S&S game set in Hyboria - Jeff, you don't know what that is? Let me clue you in on the genre specifics of sword & sorcery" "Would a warforged fit in?" "No") so they're on the same page. I recall a thread here where the DM said "OK we're going to play a zombie apocalypse game, I'm styling it strongly after The Walking Dead", and one player, not having seen the show or read the comics, assumed it was going to be a post-apoc madcap romp through zombieland, and completely borked a game about human drama and tension. Such a discussion would have avoided that. There's also often collaborative character creation (so everyone's characters have tied backstories, instead of everyone making their character at home, showing up and no one having a reason to adventure with these other bozos). It also clears up any expectations about DM style and table behavior ("No seriously Jeff, no attacking or undermining other characters this campaign.") [/QUOTE]
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Too many cooks (a DnDN retrospective)
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