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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="Hussar" data-source="post: 6056288" data-attributes="member: 22779"><p>Umm, no? Where did I say that the DM doesn't have the authority to change the rules? What I said was that the authority to change the rules <u>isn't contained in the books</u> but rather, <u>is granted to the DM by the TABLE</u>. If you require the books to grant you that authority over the players, then you have much larger issues at your table than is ever going to be resolved by any amount of game books.</p><p></p><p></p><p></p><p>Again, no. The DM most certainly can state that all wizards are Vancian in his campaign. If the players are groovy with that decision, then fine. What I don't want is WOTC dictating that all wizards are Vancian. See the difference?</p><p></p><p></p><p></p><p>I'd point out that, in your example, both systems are actually presented in the PHB. No character generation rules are hidden behind the DM wall. Haven't been hidden since 2e either, as 2e had all the generation methods listed in the PHB. Been too long since I looked at 1e to know where the rolling methods were.</p><p></p><p></p><p></p><p>Whoa. Stop right there. Note, I made a specific point that the systems, if they are going to be presented separately MUST be balanced against each other. Also note, I emphatically stated that the DM can rule out anything he likes. So, in your example here, as soon as the player says, "it's in an offical D&D supplement so you should let me", the player is being a douchebag.</p><p></p><p></p><p></p><p>Nope. I take the choice of magic system away from WOTC and give it to the TABLE. If you can convince your players that your way is better, more power to you. I would certainly play in games where the DM decided that sort of thing. Not a problem. </p><p></p><p></p><p></p><p>But, there is no give and take in your way. There is only DM authority and player begging. "Oh please Mr. DM, if its not too much trouble, may I pretty please use something other than what you want?" No thanks. Make sure all the options are balanced and then, if the DM wants to enforce his will, make the DM do the work.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6056288, member: 22779"] Umm, no? Where did I say that the DM doesn't have the authority to change the rules? What I said was that the authority to change the rules [u]isn't contained in the books[/u] but rather, [u]is granted to the DM by the TABLE[/u]. If you require the books to grant you that authority over the players, then you have much larger issues at your table than is ever going to be resolved by any amount of game books. Again, no. The DM most certainly can state that all wizards are Vancian in his campaign. If the players are groovy with that decision, then fine. What I don't want is WOTC dictating that all wizards are Vancian. See the difference? I'd point out that, in your example, both systems are actually presented in the PHB. No character generation rules are hidden behind the DM wall. Haven't been hidden since 2e either, as 2e had all the generation methods listed in the PHB. Been too long since I looked at 1e to know where the rolling methods were. Whoa. Stop right there. Note, I made a specific point that the systems, if they are going to be presented separately MUST be balanced against each other. Also note, I emphatically stated that the DM can rule out anything he likes. So, in your example here, as soon as the player says, "it's in an offical D&D supplement so you should let me", the player is being a douchebag. Nope. I take the choice of magic system away from WOTC and give it to the TABLE. If you can convince your players that your way is better, more power to you. I would certainly play in games where the DM decided that sort of thing. Not a problem. But, there is no give and take in your way. There is only DM authority and player begging. "Oh please Mr. DM, if its not too much trouble, may I pretty please use something other than what you want?" No thanks. Make sure all the options are balanced and then, if the DM wants to enforce his will, make the DM do the work. [/QUOTE]
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