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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="Hussar" data-source="post: 6056293" data-attributes="member: 22779"><p>Going to summarize for the tl:dr version above:</p><p></p><p>I do not want WOTC dictating to me what my campaign should look like. By setting down specific defaults, that's exactly what WOTC is doing. If I want to play D&D, by having these strong defaults, there is a basic expectation that those defaults are default for a reason and the other stuff isn't default for a reason. </p><p></p><p>Which means that it's always an uphill battle to try to not use those defaults.</p><p></p><p>Now, presuming that the rules mavens have done their job properly and the options are reasonably well balanced, in play it shouldn't make the slightest difference which option I choose. I won't hurt the game regardless of choice. Thus, choosing A or B is purely an aesthetic choice. I pick the one I like, and it won't hurt anything.</p><p></p><p>See, this is where all the examples are off base. The Half Dragon Warforged, or whatever, is obviously an example of the player being a douche. Easy fix to that. Don't play with douchebags. Simple enough. </p><p></p><p>What I would rather see is the mechanics simply present options. If the table decides that I get to wear the big daddy pants and make all the decisions, great. If the table wants more input, that's great too. </p><p></p><p>I certainly don't need WOTC telling my players that I'm in charge. I play with good enough people that we don't need anyone else playing policeman at the table. Why is it better to have WOTC tell your players how to play your game? Shouldn't that be your job as the DM?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6056293, member: 22779"] Going to summarize for the tl:dr version above: I do not want WOTC dictating to me what my campaign should look like. By setting down specific defaults, that's exactly what WOTC is doing. If I want to play D&D, by having these strong defaults, there is a basic expectation that those defaults are default for a reason and the other stuff isn't default for a reason. Which means that it's always an uphill battle to try to not use those defaults. Now, presuming that the rules mavens have done their job properly and the options are reasonably well balanced, in play it shouldn't make the slightest difference which option I choose. I won't hurt the game regardless of choice. Thus, choosing A or B is purely an aesthetic choice. I pick the one I like, and it won't hurt anything. See, this is where all the examples are off base. The Half Dragon Warforged, or whatever, is obviously an example of the player being a douche. Easy fix to that. Don't play with douchebags. Simple enough. What I would rather see is the mechanics simply present options. If the table decides that I get to wear the big daddy pants and make all the decisions, great. If the table wants more input, that's great too. I certainly don't need WOTC telling my players that I'm in charge. I play with good enough people that we don't need anyone else playing policeman at the table. Why is it better to have WOTC tell your players how to play your game? Shouldn't that be your job as the DM? [/QUOTE]
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