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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="Crazy Jerome" data-source="post: 6056755" data-attributes="member: 54877"><p>Bad numbers generally include zero, one, and anything north of 7. You can safely go higher than 7 with good organization and design, though there are still limits. 30 classes meant to be separate islands is bad. 30 classes arranged in 4 to 6 sets can and has worked, even if one "set" has only 1 or 2 classes in it and the last "set" is "miscellaneious" with 6 or 7 classes in it. Obviously, you can go much wider with something like spells--but not least of all because they are immediately divided by spell level, arcane/divine, and other such categories. </p><p> </p><p>I see your position as just as extreme, or even more so, than the one you paint in that quote. Well, we have to draw the line somewhere (true), so we'll draw it as tight as possible (not necessarily the best idea).</p><p> </p><p>Personally, I'd like to see WotC exercise some creativity here, tempered by discernment and restraint. Is there going to be a vampire wizard using spell points and wearing plate? I doubt it, but I really don't know. Show me your best list of races, classes, spell systems, and options, organized into a handful of choices in each category, and I can tell you which parts make the cut and which ones don't. Somehow, I don't think people would be all that upset about not having vampires if they've got 20 great races in 3 broad groups. It's having half of your choices taken up by bad elf tweaking that makes people hunger for something different. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p> </p><p>As for what people do in their campaigns with those good choices, that's up to them. You'd prefer, though, to leave something out because it didn't fit, or you were going for some niche style.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 6056755, member: 54877"] Bad numbers generally include zero, one, and anything north of 7. You can safely go higher than 7 with good organization and design, though there are still limits. 30 classes meant to be separate islands is bad. 30 classes arranged in 4 to 6 sets can and has worked, even if one "set" has only 1 or 2 classes in it and the last "set" is "miscellaneious" with 6 or 7 classes in it. Obviously, you can go much wider with something like spells--but not least of all because they are immediately divided by spell level, arcane/divine, and other such categories. I see your position as just as extreme, or even more so, than the one you paint in that quote. Well, we have to draw the line somewhere (true), so we'll draw it as tight as possible (not necessarily the best idea). Personally, I'd like to see WotC exercise some creativity here, tempered by discernment and restraint. Is there going to be a vampire wizard using spell points and wearing plate? I doubt it, but I really don't know. Show me your best list of races, classes, spell systems, and options, organized into a handful of choices in each category, and I can tell you which parts make the cut and which ones don't. Somehow, I don't think people would be all that upset about not having vampires if they've got 20 great races in 3 broad groups. It's having half of your choices taken up by bad elf tweaking that makes people hunger for something different. :p As for what people do in their campaigns with those good choices, that's up to them. You'd prefer, though, to leave something out because it didn't fit, or you were going for some niche style. [/QUOTE]
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