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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="timASW" data-source="post: 6056913" data-attributes="member: 6698787"><p>Actually it sounds just like the very human inquisition. </p><p></p><p></p><p></p><p></p><p>No one cares about duergar, but even if they did dwarves and deep gnomes would also have "unique insight" into their culture. As would any other underdark race. </p><p></p><p>And exile is when someone throws you out. Tieflings messed up their own country. They arent exiles, they are refugees with no one to blame but themselves. </p><p></p><p></p><p></p><p>Not really. Having a hair trigger and a lack of patience and mercy are hardly unique to tieflings. You could draw up an orc, human or dwarf with the exact same traits without going even slightly off base from their archetype. </p><p></p><p>You could in fact make the exact same story with any character, get rid of the racial munchkin powers though and you'll find no one would play that character. Try it sometime, tell the player he can have the exact same character, same story, same everything. But no munchkin powers and watch him howl and scream. </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Oh yes, humans were so full of horror at the idea of working with demons that they interbred with them enough to create an entire race large enough to have a sustainable genome, allowing the other munchkin character to exist. </p><p></p><p>or.... </p><p></p><p>Wait.... </p><p></p><p>that doesnt make any sense at all. Perhaps this character could ALSO just be looking for munchkin powers. All that culture/society drow stuff means exactly zilch unless your campaign is heavily interacting with the drow in and around their cities and the difficulties of that come up all the time. </p><p></p><p>Which would mean that your other players characters arent getting their stories followed, because this one player is busy hogging the spotlight. </p><p></p><p>Or maybe the munchkin just came up with a short story he knew wouldnt ever really matter in play to justify his kewl powerz.</p></blockquote><p></p>
[QUOTE="timASW, post: 6056913, member: 6698787"] Actually it sounds just like the very human inquisition. No one cares about duergar, but even if they did dwarves and deep gnomes would also have "unique insight" into their culture. As would any other underdark race. And exile is when someone throws you out. Tieflings messed up their own country. They arent exiles, they are refugees with no one to blame but themselves. Not really. Having a hair trigger and a lack of patience and mercy are hardly unique to tieflings. You could draw up an orc, human or dwarf with the exact same traits without going even slightly off base from their archetype. You could in fact make the exact same story with any character, get rid of the racial munchkin powers though and you'll find no one would play that character. Try it sometime, tell the player he can have the exact same character, same story, same everything. But no munchkin powers and watch him howl and scream. Oh yes, humans were so full of horror at the idea of working with demons that they interbred with them enough to create an entire race large enough to have a sustainable genome, allowing the other munchkin character to exist. or.... Wait.... that doesnt make any sense at all. Perhaps this character could ALSO just be looking for munchkin powers. All that culture/society drow stuff means exactly zilch unless your campaign is heavily interacting with the drow in and around their cities and the difficulties of that come up all the time. Which would mean that your other players characters arent getting their stories followed, because this one player is busy hogging the spotlight. Or maybe the munchkin just came up with a short story he knew wouldnt ever really matter in play to justify his kewl powerz. [/QUOTE]
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