Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Too many cooks (a DnDN retrospective)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 6057436" data-attributes="member: 54877"><p>I think it is also inverted from what I was talking about. I wasn't advocating necessarily separating the simple stuff out--though that is of course yet another way to handle the problem. (DEFCON1 had a solution too. We are already up to five options in a handful of posts. I'm telling you getting to 20 is easy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" />) Rather, I'm looking at the whole picture of all the elements developed in tandem, and facing up to the natural complexity that results from that course of design. I don't think everyone is so facing it squarely, because we keep seeing all these calls to "Just throw out B-H and leave it A in the default, core, basic rules, then add in B-H elsewhere, later, as advanced, etc." </p><p> </p><p>That's not how you best manage complexity for everyone--by shunting off some little piece of it and pretending that because by so shunting you made it easier for one group, you've maximized ease of use for everyone. What you've done instead is divided us yet again, between those that have their usability concerns catered to versus those that are more or less second-class or even ignored. </p><p> </p><p>Look at the parallel problem in the early 4E presentation, with similar predictable results. Problem--they want powers to be simple to pick. Solution--make every class have its own power list and divide them up by level. Only, now making it easy to pick your powers for every class means that you get a handful of classe--and need to leave out some of the staples--and this doesn't get any better as you introduce new classes later, as each one takes a lot of space and time. (You also get a lot of filler powers, but that's another problem from the same cause, not a complexity issue.) Overall result, WotC realizes at some point that it was a bad design choice, but now they are stuck. Meanwhile, they've got people ticked off at launch because no druid or bard (though the bard being worth waiting for gained them some ground back here).</p><p> </p><p>Very rapidly, <strong>the game is going to become complex</strong>. It happened in AD&D. It sort of happened in BECMI. It has happened in every version since, in one way or another. Most people will use a subset of Next, in part to handle the complexity but also for reasons of personal preference, flavor of a campaign, experimentation, etc. For all of these reasons, the subset will vary wildly. To manage the total complexity, the selection of options used at a given table should be somewhat independent of the means of communicating each element (class, spell, etc.)</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 6057436, member: 54877"] I think it is also inverted from what I was talking about. I wasn't advocating necessarily separating the simple stuff out--though that is of course yet another way to handle the problem. (DEFCON1 had a solution too. We are already up to five options in a handful of posts. I'm telling you getting to 20 is easy. :cool:) Rather, I'm looking at the whole picture of all the elements developed in tandem, and facing up to the natural complexity that results from that course of design. I don't think everyone is so facing it squarely, because we keep seeing all these calls to "Just throw out B-H and leave it A in the default, core, basic rules, then add in B-H elsewhere, later, as advanced, etc." That's not how you best manage complexity for everyone--by shunting off some little piece of it and pretending that because by so shunting you made it easier for one group, you've maximized ease of use for everyone. What you've done instead is divided us yet again, between those that have their usability concerns catered to versus those that are more or less second-class or even ignored. Look at the parallel problem in the early 4E presentation, with similar predictable results. Problem--they want powers to be simple to pick. Solution--make every class have its own power list and divide them up by level. Only, now making it easy to pick your powers for every class means that you get a handful of classe--and need to leave out some of the staples--and this doesn't get any better as you introduce new classes later, as each one takes a lot of space and time. (You also get a lot of filler powers, but that's another problem from the same cause, not a complexity issue.) Overall result, WotC realizes at some point that it was a bad design choice, but now they are stuck. Meanwhile, they've got people ticked off at launch because no druid or bard (though the bard being worth waiting for gained them some ground back here). Very rapidly, [B]the game is going to become complex[/B]. It happened in AD&D. It sort of happened in BECMI. It has happened in every version since, in one way or another. Most people will use a subset of Next, in part to handle the complexity but also for reasons of personal preference, flavor of a campaign, experimentation, etc. For all of these reasons, the subset will vary wildly. To manage the total complexity, the selection of options used at a given table should be somewhat independent of the means of communicating each element (class, spell, etc.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Too many cooks (a DnDN retrospective)
Top