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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="MoonSong" data-source="post: 6058878" data-attributes="member: 6689464"><p>Ok, you've made your point across, Wizards have no right to set a default to wizards and all that. But how does that ttranslate to the warlock and sorcerer? tell me a good reason to justify inserting additional (and artificial) complexity to two classes that have never had it and that 90% of the time will be played with a single dial, because their fans like them -among other reasons- because they are simple and as D&Disms the only preconcibed ideas about them come from previous editions. Not giving us a default on those classes will only lead to an uneeded fracturing of sorcerer and warlock fans as we no longer will have a common ground, and it creates perverse incentives for sorcerer-hating DMs, up until now they can just say no upfront, or start to act on harassing way to have you build a wizard in all but name, not having a default casting method (which I must insist for the eleventh time is a major factor on balance) only gives them more weapons on their crussade. Don't like sorcerers? easy force your sorcerer players to play an extremely thinly diguised wizard instead!!! RAW will support that!! and will be way easier than them playing what they really want to play!! and then forbid sorcerers altogether because you've just made them no different than wizards!!. </p><p></p><p>Really having a default forces DM's to be upfront to the changes they make, and it leads to a more honest and open realtionship and communication between players and DM's -this is more important for players that can only do so online- right now when I find a DM that says "no sorcerers" or "on this game sorcerers are x" I know well before hand what it is about and I know that if I apply I won't get to play one. On a world with no default it becomes and endless list of "wizards are x, sorcerers are y, warlocks are z, clerics do a, druids do b, bards do c...." lost among a very detailed list of modules being used, for every single game, or more realistically the total removal of said upfront statements at all, which will lead to more needless conflicts. </p><p></p><p>Wanting to put sorcerers and warlocks on the same train as wizards and is a solution to a problem nobody -or almost nobody- ever had, and only contributes to dilute what a sorcerer or warlock means, not to mention the balancing issues on both classes which haven't being able to compare to wizards, without a suitable default they'll be harder to balance propperly, and WotC won't be able to make sorcerer and warlock players happy, which will translate on two groups not having a reason to change editions.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6058878, member: 6689464"] Ok, you've made your point across, Wizards have no right to set a default to wizards and all that. But how does that ttranslate to the warlock and sorcerer? tell me a good reason to justify inserting additional (and artificial) complexity to two classes that have never had it and that 90% of the time will be played with a single dial, because their fans like them -among other reasons- because they are simple and as D&Disms the only preconcibed ideas about them come from previous editions. Not giving us a default on those classes will only lead to an uneeded fracturing of sorcerer and warlock fans as we no longer will have a common ground, and it creates perverse incentives for sorcerer-hating DMs, up until now they can just say no upfront, or start to act on harassing way to have you build a wizard in all but name, not having a default casting method (which I must insist for the eleventh time is a major factor on balance) only gives them more weapons on their crussade. Don't like sorcerers? easy force your sorcerer players to play an extremely thinly diguised wizard instead!!! RAW will support that!! and will be way easier than them playing what they really want to play!! and then forbid sorcerers altogether because you've just made them no different than wizards!!. Really having a default forces DM's to be upfront to the changes they make, and it leads to a more honest and open realtionship and communication between players and DM's -this is more important for players that can only do so online- right now when I find a DM that says "no sorcerers" or "on this game sorcerers are x" I know well before hand what it is about and I know that if I apply I won't get to play one. On a world with no default it becomes and endless list of "wizards are x, sorcerers are y, warlocks are z, clerics do a, druids do b, bards do c...." lost among a very detailed list of modules being used, for every single game, or more realistically the total removal of said upfront statements at all, which will lead to more needless conflicts. Wanting to put sorcerers and warlocks on the same train as wizards and is a solution to a problem nobody -or almost nobody- ever had, and only contributes to dilute what a sorcerer or warlock means, not to mention the balancing issues on both classes which haven't being able to compare to wizards, without a suitable default they'll be harder to balance propperly, and WotC won't be able to make sorcerer and warlock players happy, which will translate on two groups not having a reason to change editions. [/QUOTE]
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