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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="Hussar" data-source="post: 6059708" data-attributes="member: 22779"><p>But, in my system, you absolutely have that. If you want a slot based sorcerer, you get that. You pick the class and pick the casting style that you want. So, you are not losing anything. OTOH, I'm gaining the ability to play the flavour of a sorcerer with the mechanics of a wizard (for example) because maybe I like that. Because the systems are balanced against each other, our two sorcerers could play in the same group and neither would be stronger or weaker than the other.</p><p></p><p>I'm not seeing the loss here, nor am I see how the sorcerer is in any way being diluted. You get exactly what you want. So do I. Where's the problem?</p><p></p><p>If you force defaults, then I lose but you're happy. If you divorce mechanics from class, then we get a more flexible system where we both get what we want. How is your way better?</p><p></p><p>Again, still not seeing the added complexity. The only difference here is that the casting mechanics would be listed separately from a specific class. The mechanics are still pretty much the same - just listed on a different page. Sorry, but I think that's a pretty small price to pay for the added flexiblity. And, never mind just wizards, you can do this for all casters. So, I can have a spontaneous Cleric, a Vancian Warlock and a slot based bard in the same group and know that they won't overpower the group (because the mechanics are balanced) and everyone is happy.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6059708, member: 22779"] But, in my system, you absolutely have that. If you want a slot based sorcerer, you get that. You pick the class and pick the casting style that you want. So, you are not losing anything. OTOH, I'm gaining the ability to play the flavour of a sorcerer with the mechanics of a wizard (for example) because maybe I like that. Because the systems are balanced against each other, our two sorcerers could play in the same group and neither would be stronger or weaker than the other. I'm not seeing the loss here, nor am I see how the sorcerer is in any way being diluted. You get exactly what you want. So do I. Where's the problem? If you force defaults, then I lose but you're happy. If you divorce mechanics from class, then we get a more flexible system where we both get what we want. How is your way better? Again, still not seeing the added complexity. The only difference here is that the casting mechanics would be listed separately from a specific class. The mechanics are still pretty much the same - just listed on a different page. Sorry, but I think that's a pretty small price to pay for the added flexiblity. And, never mind just wizards, you can do this for all casters. So, I can have a spontaneous Cleric, a Vancian Warlock and a slot based bard in the same group and know that they won't overpower the group (because the mechanics are balanced) and everyone is happy. [/QUOTE]
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Too many cooks (a DnDN retrospective)
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