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General Tabletop Discussion
*Dungeons & Dragons
Too many cooks (a DnDN retrospective)
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<blockquote data-quote="Hussar" data-source="post: 6060136" data-attributes="member: 22779"><p>It's bad for the following reasons:</p><p></p><ul> <li data-xf-list-type="ul">1. It's WOTC doing the defining. You said it yourself, you don't like WOTC defining the rogue. What happens to those who don't like how a class is defined?</li> <li data-xf-list-type="ul">2. It's WOTC telling everyone how the game should be played. Yeah, we've seen how well that goes over. </li> <li data-xf-list-type="ul">3. It disempowers DM's. Players will possibly demand default options be available. After all, they're default for a reason aren't they? So, why are you messing with the defaults? </li> <li data-xf-list-type="ul">4. It forces game designers to conform to those defaults. You can't start dropping supplements and modules outside the defaults without causing all sorts of problems with marketing and whatnot. </li> <li data-xf-list-type="ul">5. It simply adds fuel to the fire of DM's who insist that any player who wants to be, in your words, "a special snowflake" is a self-entitled, whiney git. </li> </ul><p></p><p>As far as the RPGA goes, I'd point out that the PHB defaults are NOT adhered to in organized play. Never have been. For one, RPGA play is almost always setting specific, which means different defaults right out of the gate. Additionally, rules that work in home play don't work in organized play. You only have to look at the play guides for RPGA, Pathfinder Society or the Encounters groups to realize that. So, no, having defaults actually doesn't help organized play, it actually hurts it because new players coming into organized play with default expectations are going to be in for a surprise when those defaults go out the window.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6060136, member: 22779"] It's bad for the following reasons: [list][*]1. It's WOTC doing the defining. You said it yourself, you don't like WOTC defining the rogue. What happens to those who don't like how a class is defined?[*]2. It's WOTC telling everyone how the game should be played. Yeah, we've seen how well that goes over. [*]3. It disempowers DM's. Players will possibly demand default options be available. After all, they're default for a reason aren't they? So, why are you messing with the defaults? [*]4. It forces game designers to conform to those defaults. You can't start dropping supplements and modules outside the defaults without causing all sorts of problems with marketing and whatnot. [*]5. It simply adds fuel to the fire of DM's who insist that any player who wants to be, in your words, "a special snowflake" is a self-entitled, whiney git. [/list] As far as the RPGA goes, I'd point out that the PHB defaults are NOT adhered to in organized play. Never have been. For one, RPGA play is almost always setting specific, which means different defaults right out of the gate. Additionally, rules that work in home play don't work in organized play. You only have to look at the play guides for RPGA, Pathfinder Society or the Encounters groups to realize that. So, no, having defaults actually doesn't help organized play, it actually hurts it because new players coming into organized play with default expectations are going to be in for a surprise when those defaults go out the window. [/QUOTE]
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