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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="Hussar" data-source="post: 6060148" data-attributes="member: 22779"><p>Well, sure, and I don't think anyone disagrees with that.</p><p></p><p>Now, is having default class flavour enough out of the box framework? Presume for a moment that you have default class flavour and the varying casting styles do function. Is that enough to play out of the box?</p><p></p><p>Step 1. Choose background.</p><p>Step 2. Choose class.</p><p>Step 2.5 If you choose a caster class, also choose a casting style.</p><p></p><p>Note, for games without backgrounds, you can simply ignore Step 1. </p><p></p><p>IOW, does it have to be default that all wizards are vancian (for example) for the game to be playable? Or, can we have Wizard (choose casting style) as the default?</p><p></p><p>I mean, it works for the non-magic characters. The mechanical differentiation between the fighter classes is largely in feat choice. Fighters get broader choices, the ranger, paladin and barbarian get their choices made for them. Would it break the game to allow casters the same degree of customization?</p><p></p><p></p><p></p><p>I know you meant this as a joke, but, this sort of thing just flies right up my nose. Choosing mechanical elements for my character makes me unwelcome at your table? Really? Wanting something that is not specifically in the PHB makes me unwelcome at your table? Really? See, I don't think that's true for you Lanefan, you've talked enough about your groups that it's not a big deal if the player comes to you with an idea. But, look at the reactions of others here. I've been called whiney and self-entitled by at least three posters in this thread alone for wanting to have more choices during character generation. For even suggesting that players be allowed to choose the mechanics they want for their character.</p><p></p><p>I can see why some people really don't like point buy style games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 6060148, member: 22779"] Well, sure, and I don't think anyone disagrees with that. Now, is having default class flavour enough out of the box framework? Presume for a moment that you have default class flavour and the varying casting styles do function. Is that enough to play out of the box? Step 1. Choose background. Step 2. Choose class. Step 2.5 If you choose a caster class, also choose a casting style. Note, for games without backgrounds, you can simply ignore Step 1. IOW, does it have to be default that all wizards are vancian (for example) for the game to be playable? Or, can we have Wizard (choose casting style) as the default? I mean, it works for the non-magic characters. The mechanical differentiation between the fighter classes is largely in feat choice. Fighters get broader choices, the ranger, paladin and barbarian get their choices made for them. Would it break the game to allow casters the same degree of customization? I know you meant this as a joke, but, this sort of thing just flies right up my nose. Choosing mechanical elements for my character makes me unwelcome at your table? Really? Wanting something that is not specifically in the PHB makes me unwelcome at your table? Really? See, I don't think that's true for you Lanefan, you've talked enough about your groups that it's not a big deal if the player comes to you with an idea. But, look at the reactions of others here. I've been called whiney and self-entitled by at least three posters in this thread alone for wanting to have more choices during character generation. For even suggesting that players be allowed to choose the mechanics they want for their character. I can see why some people really don't like point buy style games. :D [/QUOTE]
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