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Too many cooks (a DnDN retrospective)
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<blockquote data-quote="MoonSong" data-source="post: 6061731" data-attributes="member: 6689464"><p>Well, TBH it was more aimed at what Hussar claims to want: no class has default casting mechanics listed inside the class description, at most a suggestion, everybody goes to magic chapter to see how to cast spells. (In other words zero class-mechanics integration). The part on my propossal about wizards not having a default castign mechanic was a concession on what Hussar argues (and it kinda sounds like a good point), that having a default mechanic (vancian) on wizards will alienate a significant number of players and that given the unity approach, Wotc is better off by not taking a side as a "winning side". I have said earlier that it is probably ok, <em>for wizards</em>, that they better leave the other caster classes alone or at least give alternatives on a way that doesn't disrupt the simpler defaults sorcerer and warlock players have come to expect, because I have yet to know of any sorcerer player that really craves to fire-and-forget spells or a warlock player doesn't want at-will abilities. </p><p></p><p>Anyway my propposal wasn't out of lack of love for wizards, but actually the opposite: "You don't get a default mechanic to cast spells, but rather you get so many to chose from that they ocupy a chapter of their own, and it is explained how others can convert their default mechanic to be like one you can just plug and play" in other words every mechanic listed on the magic chapter would be a mechanic expressely made and balanced for wizards, then the rest of the chapter says how to modiffy numbers in order to jump from a mechanic to another for other classes (warlocks and sorcerers), though again I doubt any sorcerer player will ever bother as oppossed to a huge number of wizard players who are eager to switch between them, I bet only the most dedicated optimizers will ever think of meddling with it, DM's are better off by upfront banning sorcerers altogether than making them into something no sorcerer player will want to play and the rest of the sor players easilly fall into "if it ain't broke don't fix it".</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6061731, member: 6689464"] Well, TBH it was more aimed at what Hussar claims to want: no class has default casting mechanics listed inside the class description, at most a suggestion, everybody goes to magic chapter to see how to cast spells. (In other words zero class-mechanics integration). The part on my propossal about wizards not having a default castign mechanic was a concession on what Hussar argues (and it kinda sounds like a good point), that having a default mechanic (vancian) on wizards will alienate a significant number of players and that given the unity approach, Wotc is better off by not taking a side as a "winning side". I have said earlier that it is probably ok, [I]for wizards[/I], that they better leave the other caster classes alone or at least give alternatives on a way that doesn't disrupt the simpler defaults sorcerer and warlock players have come to expect, because I have yet to know of any sorcerer player that really craves to fire-and-forget spells or a warlock player doesn't want at-will abilities. Anyway my propposal wasn't out of lack of love for wizards, but actually the opposite: "You don't get a default mechanic to cast spells, but rather you get so many to chose from that they ocupy a chapter of their own, and it is explained how others can convert their default mechanic to be like one you can just plug and play" in other words every mechanic listed on the magic chapter would be a mechanic expressely made and balanced for wizards, then the rest of the chapter says how to modiffy numbers in order to jump from a mechanic to another for other classes (warlocks and sorcerers), though again I doubt any sorcerer player will ever bother as oppossed to a huge number of wizard players who are eager to switch between them, I bet only the most dedicated optimizers will ever think of meddling with it, DM's are better off by upfront banning sorcerers altogether than making them into something no sorcerer player will want to play and the rest of the sor players easilly fall into "if it ain't broke don't fix it". [/QUOTE]
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