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General Tabletop Discussion
*Dungeons & Dragons
Too many cultists
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<blockquote data-quote="Coroc" data-source="post: 7866357" data-attributes="member: 6895991"><p>That is a cool idea, especially if you build a world with a monotheistic god or dual deities.</p><p></p><p>I think the OPs trying to say that the thing to use cultists for about every second issue is a bit overused.</p><p></p><p>To go back to those FR and GHK deities of evil: Ok let us take a e.g. temple of Nerull, given that it is a known location, maybe the ruler does tolerate it, is the priesthood and those who attend it a cult?</p><p>Maybe those are simple people who want to appease the god of death so he let's them live.</p><p>It becomes a cult when said temple starts to sacrifice the population and mass produce undead out of their corpses but before that it is just a temple of an evil deity.</p><p></p><p>Let us compare the cult of the dragon, I am not very well with its lore atm. I think they praise Dracolichs, I might be wrong here, but it is something about that as far as I can recall. But that is not the point, the thing is, a dragon, or a dracolich or whatever mob does not need a cult to be a dangerous and cunning opponent. If you want to add minions as his servants, a tribe of kobolds or Ogres perfectly does the job.</p><p></p><p>Same with a crime syndicate, it is not necessary that the leader is in truth a priest of a hideous demonprince who plans to take over and rule the world with the help of his thieves guild.</p><p>It is far more plausible that the leader of a thieves guild is a rogue himself who got into this position than someone else. Ok, ok, Xanathar is also a cool idea, but his thieves guild is just that, and not a beholder cult.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7866357, member: 6895991"] That is a cool idea, especially if you build a world with a monotheistic god or dual deities. I think the OPs trying to say that the thing to use cultists for about every second issue is a bit overused. To go back to those FR and GHK deities of evil: Ok let us take a e.g. temple of Nerull, given that it is a known location, maybe the ruler does tolerate it, is the priesthood and those who attend it a cult? Maybe those are simple people who want to appease the god of death so he let's them live. It becomes a cult when said temple starts to sacrifice the population and mass produce undead out of their corpses but before that it is just a temple of an evil deity. Let us compare the cult of the dragon, I am not very well with its lore atm. I think they praise Dracolichs, I might be wrong here, but it is something about that as far as I can recall. But that is not the point, the thing is, a dragon, or a dracolich or whatever mob does not need a cult to be a dangerous and cunning opponent. If you want to add minions as his servants, a tribe of kobolds or Ogres perfectly does the job. Same with a crime syndicate, it is not necessary that the leader is in truth a priest of a hideous demonprince who plans to take over and rule the world with the help of his thieves guild. It is far more plausible that the leader of a thieves guild is a rogue himself who got into this position than someone else. Ok, ok, Xanathar is also a cool idea, but his thieves guild is just that, and not a beholder cult. [/QUOTE]
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