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<blockquote data-quote="Celebrim" data-source="post: 7867629" data-attributes="member: 4937"><p>I have always wanted to run a campaign with a mature group of players, where they engage with the fantasy world both as it in it's anachronistic hodge-podge historically inspired muddle, but also with respect to how they as the players would want the world to be. After all, for me killing dragons is only metaphorical for changing the world for the better, and I'd like to see a bit more of the changing the world for the better in more relateable ways and not only just slaying the dragons so that peace and justice may prevail. If peace and justice as the PC's perceive it is not prevailing, then I'd love to see them attempt to remake the game world - a far bigger challenge than just slaying a dragon.</p><p></p><p>In fact, my very first homebrew game was intended to have this as a major climax of the story. The real conflict I intended to resolve was the unjustly uneven manner which suffrage was implemented in the Republic that the game was set in, and involved a divine conspiracy to remedy this and a group of Robin Hood style outlaws whose real crime was advocating for equal representation. Unfortunately, I moved away before I got a chance to even try to implement this, and I'm not sure either the 16 year old me or my players would have been up to the RP challenge.</p><p></p><p>But although I doubt a campaign with as subtle of themes as this is publishable, I'd love to see a campaign driven by Abolitionist sentiment in a fantasy world were slavery and serfdom were so common place few thought to question the ideas. I would totally be on board with that sort of grand scope of the players gradually becoming outlaws, and then reshaping the world according to their beliefs in such a way that they came out of the other side heroes.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7867629, member: 4937"] I have always wanted to run a campaign with a mature group of players, where they engage with the fantasy world both as it in it's anachronistic hodge-podge historically inspired muddle, but also with respect to how they as the players would want the world to be. After all, for me killing dragons is only metaphorical for changing the world for the better, and I'd like to see a bit more of the changing the world for the better in more relateable ways and not only just slaying the dragons so that peace and justice may prevail. If peace and justice as the PC's perceive it is not prevailing, then I'd love to see them attempt to remake the game world - a far bigger challenge than just slaying a dragon. In fact, my very first homebrew game was intended to have this as a major climax of the story. The real conflict I intended to resolve was the unjustly uneven manner which suffrage was implemented in the Republic that the game was set in, and involved a divine conspiracy to remedy this and a group of Robin Hood style outlaws whose real crime was advocating for equal representation. Unfortunately, I moved away before I got a chance to even try to implement this, and I'm not sure either the 16 year old me or my players would have been up to the RP challenge. But although I doubt a campaign with as subtle of themes as this is publishable, I'd love to see a campaign driven by Abolitionist sentiment in a fantasy world were slavery and serfdom were so common place few thought to question the ideas. I would totally be on board with that sort of grand scope of the players gradually becoming outlaws, and then reshaping the world according to their beliefs in such a way that they came out of the other side heroes. [/QUOTE]
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