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Too many d20 products?
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<blockquote data-quote="der_kluge" data-source="post: 168071" data-attributes="member: 945"><p>I think there are a lot of D20 products, and there are a few bad D20 products, a ton of mediocre products, and a handful of good ones. It's the bellcurve, really.</p><p></p><p>What bugs me more is that some companies *cough*mongoose*cough* put out half a dozen or more products PER MONTH, and that really has a negative impact on the environment.</p><p></p><p>I mean, if I have a $20 a month budget for gaming stuff (mine probably isn't even that high), and there are 20 new things per month to choose from, you can bet that I'm only going to be selecting the thing that works for me the best, and is of the highest quality.</p><p></p><p>If I'm a publisher putting out 5 products a month, 4 of them ain't selling, because the one good one that I did has caused the market to reach their budget for that month. I end up hurting myself in the process.</p><p></p><p>I'm not implying that I hate Mongoose; quite the contrary, I own some of their stuff, and like it. And they're not alone here, but probably the most extreme example.</p><p></p><p>Really, D&D is fairly limited in scope. There are people, adventures, monsters, and rules. Once you cover all those, you're scraping the bottom of the barrel. D20 publishers have beat the module market into the ground, and the splat books and magic books, and sea-faring books have all been done. What's left?</p><p></p><p>Actually, as I think about it now, these 545+ books and supplements that are out now were things that were just WAITING to be written over the past 20 years, but have now only been able to be done. Once all those ideas get put to paper, the market will slow down a lot. That, and there's only so much someone can say about Elves, and +1 swords. Those are my predictions, in any case.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 168071, member: 945"] I think there are a lot of D20 products, and there are a few bad D20 products, a ton of mediocre products, and a handful of good ones. It's the bellcurve, really. What bugs me more is that some companies *cough*mongoose*cough* put out half a dozen or more products PER MONTH, and that really has a negative impact on the environment. I mean, if I have a $20 a month budget for gaming stuff (mine probably isn't even that high), and there are 20 new things per month to choose from, you can bet that I'm only going to be selecting the thing that works for me the best, and is of the highest quality. If I'm a publisher putting out 5 products a month, 4 of them ain't selling, because the one good one that I did has caused the market to reach their budget for that month. I end up hurting myself in the process. I'm not implying that I hate Mongoose; quite the contrary, I own some of their stuff, and like it. And they're not alone here, but probably the most extreme example. Really, D&D is fairly limited in scope. There are people, adventures, monsters, and rules. Once you cover all those, you're scraping the bottom of the barrel. D20 publishers have beat the module market into the ground, and the splat books and magic books, and sea-faring books have all been done. What's left? Actually, as I think about it now, these 545+ books and supplements that are out now were things that were just WAITING to be written over the past 20 years, but have now only been able to be done. Once all those ideas get put to paper, the market will slow down a lot. That, and there's only so much someone can say about Elves, and +1 swords. Those are my predictions, in any case. [/QUOTE]
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