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General Tabletop Discussion
*TTRPGs General
Too many feats? (or - Why is this a feat?)
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<blockquote data-quote="smetzger" data-source="post: 742010" data-attributes="member: 1230"><p>Just because there is a feat to do something does not negate the possibility that you could do a similare effect w/o having the feat.</p><p></p><p>In the case of Power Dive, ( I am going off of your description), No, there is no specific rule to do slam damage with your body. You could do one of several similar things:</p><p>1) Charge Attack</p><p>2) Bull Rush</p><p>3) Grapple</p><p>4) Use rules for dropping objects, except the object is yourself, of course you would also take damage from this.</p><p></p><p>Feats should enable a character to either do something he can't already do; or enable him to do something better than he can already do. From your description, Power Dive does this. This feat should probably have a Normal section to it explaining rules for if you don't have the feat, probably number 4. </p><p></p><p>So, there is lots of room for different feats and feat trees. Some of them will hardly ever be taken and will only be applicable to a very narrow character concept. Thats Ok, as long as the feat is not unbalancing.</p></blockquote><p></p>
[QUOTE="smetzger, post: 742010, member: 1230"] Just because there is a feat to do something does not negate the possibility that you could do a similare effect w/o having the feat. In the case of Power Dive, ( I am going off of your description), No, there is no specific rule to do slam damage with your body. You could do one of several similar things: 1) Charge Attack 2) Bull Rush 3) Grapple 4) Use rules for dropping objects, except the object is yourself, of course you would also take damage from this. Feats should enable a character to either do something he can't already do; or enable him to do something better than he can already do. From your description, Power Dive does this. This feat should probably have a Normal section to it explaining rules for if you don't have the feat, probably number 4. So, there is lots of room for different feats and feat trees. Some of them will hardly ever be taken and will only be applicable to a very narrow character concept. Thats Ok, as long as the feat is not unbalancing. [/QUOTE]
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Too many feats? (or - Why is this a feat?)
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