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General Tabletop Discussion
*TTRPGs General
Too many feats? (or - Why is this a feat?)
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<blockquote data-quote="El Ravager" data-source="post: 742563" data-attributes="member: 738"><p>I think that the Core feats are designed well enough. Alot of the basic combat manuvers in the PHB such as trip, bullrush, disarm, etc. can be accomplished without a feat, but having the feat makes the manuver better. I agree that new combat manuver feats like Power Dive that create new moves that could be done without a feat are bad. I think feats like that would be fine if they outlined how to accomplish the manuver without the feat. All that would need to be done would be to add a <strong>Normal</strong> entry after the <strong>Benefit</strong> entry to describe how the new manuver worked without the feat. </p><p></p><p>All the combat feats in the PHB that should be posssible without the feat are in some form. Expertise was mentioned, but even that feat is just an improvement of an ability that characters alread can do. The feat discription says that a character can get a +2 dodge bonus at a -4 to attacks <em>without</em> the feat. Power Attack I see as simply an improved version of the normal attack. In combat, characters are already trying to whack their opponents as hard as possible, but power attack allows those with training the possibility to hit even harder. </p><p></p><p>I think that there are too many feats that introduce new combat manuvers. If they simply took the time to describe how to perform the action to a lesser effect or with a penalty without having the feat, I think these feats would be fine and add a helluva lot more to the game.</p></blockquote><p></p>
[QUOTE="El Ravager, post: 742563, member: 738"] I think that the Core feats are designed well enough. Alot of the basic combat manuvers in the PHB such as trip, bullrush, disarm, etc. can be accomplished without a feat, but having the feat makes the manuver better. I agree that new combat manuver feats like Power Dive that create new moves that could be done without a feat are bad. I think feats like that would be fine if they outlined how to accomplish the manuver without the feat. All that would need to be done would be to add a [B]Normal[/B] entry after the [B]Benefit[/B] entry to describe how the new manuver worked without the feat. All the combat feats in the PHB that should be posssible without the feat are in some form. Expertise was mentioned, but even that feat is just an improvement of an ability that characters alread can do. The feat discription says that a character can get a +2 dodge bonus at a -4 to attacks [I]without[/I] the feat. Power Attack I see as simply an improved version of the normal attack. In combat, characters are already trying to whack their opponents as hard as possible, but power attack allows those with training the possibility to hit even harder. I think that there are too many feats that introduce new combat manuvers. If they simply took the time to describe how to perform the action to a lesser effect or with a penalty without having the feat, I think these feats would be fine and add a helluva lot more to the game. [/QUOTE]
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Too many feats? (or - Why is this a feat?)
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