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Too Many Feats?
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<blockquote data-quote="EP" data-source="post: 2920924" data-attributes="member: 41744"><p>Not sure if there's a lot of gamers out there who look at this MASSIVE list of feats and ask "How? When? Who?"</p><p></p><p>I know in my campaign, it's become daunting the number of feats out there and how impossible it would be to actually use them all. I remember seeing a book of nothing but feats from Mongoose a couple of years ago and laughing my arse off. But there are so many good, useful ones out there too...</p><p></p><p>We took a spin off mastery feats in Iron Heroes, but they can "level up" their feats by spending XP like a wizard creating a magic item. The more they level up their feats, the more expensive it becomes and the longer it takes for them to level up. On its own, it doesn't balance perfectly, but everyone else in the game (NPCs) gets to do the same thing so that they don't have an advantage. Now my players (particularly my roommate, who detests seeing any class other than fighter that "cheats" by offering bonus feats rather than designing a unique class ability) feel they have a chance to actually use these feats. In fact, they've added about two dozen new mastery feats based on general feats with prerequisites.</p><p></p><p>How do the rest of you handle feats by the thousands? Is it a big deal like with us or are we in the minority here?</p></blockquote><p></p>
[QUOTE="EP, post: 2920924, member: 41744"] Not sure if there's a lot of gamers out there who look at this MASSIVE list of feats and ask "How? When? Who?" I know in my campaign, it's become daunting the number of feats out there and how impossible it would be to actually use them all. I remember seeing a book of nothing but feats from Mongoose a couple of years ago and laughing my arse off. But there are so many good, useful ones out there too... We took a spin off mastery feats in Iron Heroes, but they can "level up" their feats by spending XP like a wizard creating a magic item. The more they level up their feats, the more expensive it becomes and the longer it takes for them to level up. On its own, it doesn't balance perfectly, but everyone else in the game (NPCs) gets to do the same thing so that they don't have an advantage. Now my players (particularly my roommate, who detests seeing any class other than fighter that "cheats" by offering bonus feats rather than designing a unique class ability) feel they have a chance to actually use these feats. In fact, they've added about two dozen new mastery feats based on general feats with prerequisites. How do the rest of you handle feats by the thousands? Is it a big deal like with us or are we in the minority here? [/QUOTE]
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