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Too many ingredients make the soup flavorless?
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<blockquote data-quote="Vanion" data-source="post: 2312067" data-attributes="member: 19612"><p>Good example, though my familiarity with Rokugan is vague at best (borrowed the core book once and I can remember all the race/class/clan combinations you mentioned), and it that case I definitely have to agree with the decision to make restrictions simply because it suited the setting more than anything. </p><p></p><p>Applying that to FR, you can apply the logic to some degree. As an example (a particularly glaring one since I'm not thinking well right now), if someone who's spent their formative years in an Uthgardt tribe (or better yet, an orc tribe) wants to take wizard at level one, you can put your foot down - it's a class that requires very specialised, formalised training, not the kind you'd find in the average group of semi-nomadic raiders. Because human and non-human nations rarely have much in the way of restrictions in place, hardline ideologies or political nuances that add some flavour, you'd be forced to create a somewhat distopian world or abandon the setting altogether in order to apply something that really had a lot of strength.</p><p></p><p>Meh, I get what you're saying, and my only real advice is either to tinker with the FRCS (I know a couple of guys who came up with some interesting Dystopian ideas) or to simply find a setting you and your players dig more.</p></blockquote><p></p>
[QUOTE="Vanion, post: 2312067, member: 19612"] Good example, though my familiarity with Rokugan is vague at best (borrowed the core book once and I can remember all the race/class/clan combinations you mentioned), and it that case I definitely have to agree with the decision to make restrictions simply because it suited the setting more than anything. Applying that to FR, you can apply the logic to some degree. As an example (a particularly glaring one since I'm not thinking well right now), if someone who's spent their formative years in an Uthgardt tribe (or better yet, an orc tribe) wants to take wizard at level one, you can put your foot down - it's a class that requires very specialised, formalised training, not the kind you'd find in the average group of semi-nomadic raiders. Because human and non-human nations rarely have much in the way of restrictions in place, hardline ideologies or political nuances that add some flavour, you'd be forced to create a somewhat distopian world or abandon the setting altogether in order to apply something that really had a lot of strength. Meh, I get what you're saying, and my only real advice is either to tinker with the FRCS (I know a couple of guys who came up with some interesting Dystopian ideas) or to simply find a setting you and your players dig more. [/QUOTE]
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