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Too many ingredients make the soup flavorless?
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<blockquote data-quote="Zappo" data-source="post: 2316228" data-attributes="member: 633"><p>I agree that too much stuff ruins the flavor. But the only thing DMs need to do is to put their foot down about what can be used and why. In my Warcraft campaign, I only allow stuff from the Warcraft and core books by default. No initiates of the sevenfold veil, no fists of raziel, no hobgoblins, no half-dragons. Anything that isn't in the Warcraft or core books will only be allowed if it is exceptionally coherent with the setting.</p><p></p><p>You point to the problem that elves aren't much more than humans with +2 dex and -2 con. They have much the same class distribution and roles as humans. I think that this is a problem for the DM to solve. Make your elven society highly magical, give their armies thousands of archers and few heavy troops, create elven nations where most people have one or two levels of Wizard.</p><p></p><p>But don't complain if PCs don't follow the archetypes. Some players like archetypes, but many don't, and even if all of your elves had wizard levels and the elf PC was a straight warrior - even then, there would be nothing wrong with the player, the PC, the rules or the game. PCs are exceptional individuals by definition. They don't have to follow the dominant flavor. That's the DM's job.</p></blockquote><p></p>
[QUOTE="Zappo, post: 2316228, member: 633"] I agree that too much stuff ruins the flavor. But the only thing DMs need to do is to put their foot down about what can be used and why. In my Warcraft campaign, I only allow stuff from the Warcraft and core books by default. No initiates of the sevenfold veil, no fists of raziel, no hobgoblins, no half-dragons. Anything that isn't in the Warcraft or core books will only be allowed if it is exceptionally coherent with the setting. You point to the problem that elves aren't much more than humans with +2 dex and -2 con. They have much the same class distribution and roles as humans. I think that this is a problem for the DM to solve. Make your elven society highly magical, give their armies thousands of archers and few heavy troops, create elven nations where most people have one or two levels of Wizard. But don't complain if PCs don't follow the archetypes. Some players like archetypes, but many don't, and even if all of your elves had wizard levels and the elf PC was a straight warrior - even then, there would be nothing wrong with the player, the PC, the rules or the game. PCs are exceptional individuals by definition. They don't have to follow the dominant flavor. That's the DM's job. [/QUOTE]
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Too many ingredients make the soup flavorless?
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