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Too many knowledge skills.
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<blockquote data-quote="Manbearcat" data-source="post: 6032017" data-attributes="member: 6696971"><p>Knowledge Skills are a dangerous one for me. They're mundane "soft divinations" so if they are unbounded mechanically (or open-ended mechanically such that they are "unbounded by proxy of lack of hard-coding"), they can have vast affect on scope of campaign arcs and challenges. With that being said, like everything else in this game, they need to be more than color. They need to have a mechanical underpinning that actually (i) does something mechanically relevant (it should interface with some conflict-resolution system) while representing the player's acumen and (ii) have </p><p>embedded, consistent genre applicability (which typically implies that it should be broad rather than narrow). </p><p> </p><p>If it doesn't meet those two standards, then it shouldn't be a knowledge skill.</p><p> </p><p>We don't need Knowledge (Hairystyles of Society's Upper Crust) nor Knowledge (Taverns That Serve Stouts). Do we need Streetwise to help us navigate urban society and contemporary popular culture/fads/comings and goings/power players and investigate all of the relevant social challenges therein? Yes.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6032017, member: 6696971"] Knowledge Skills are a dangerous one for me. They're mundane "soft divinations" so if they are unbounded mechanically (or open-ended mechanically such that they are "unbounded by proxy of lack of hard-coding"), they can have vast affect on scope of campaign arcs and challenges. With that being said, like everything else in this game, they need to be more than color. They need to have a mechanical underpinning that actually (i) does something mechanically relevant (it should interface with some conflict-resolution system) while representing the player's acumen and (ii) have embedded, consistent genre applicability (which typically implies that it should be broad rather than narrow). If it doesn't meet those two standards, then it shouldn't be a knowledge skill. We don't need Knowledge (Hairystyles of Society's Upper Crust) nor Knowledge (Taverns That Serve Stouts). Do we need Streetwise to help us navigate urban society and contemporary popular culture/fads/comings and goings/power players and investigate all of the relevant social challenges therein? Yes. [/QUOTE]
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