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Too many knowledge skills.
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<blockquote data-quote="Blackwarder" data-source="post: 6032258" data-attributes="member: 6688285"><p>I very much dislike the current skill system.</p><p></p><p>First of all I don't like the fact that once again skills are related to particular ability score.</p><p>Secondly, I don't like the fact that currently, skills only add flat bonus to skill checks.</p><p></p><p>I'm of the opinion that there should either be no skills or tons of them and that if we do have skills than they should tell us what the character can do (meaning adding new abilities) rather than just having a flat bonus.</p><p></p><p>What I would like to see is something like this: tasks difficulty are divided into five ranks: Easy, Moderate, Hard, Very Hard and Formidable (with the six one being impossible) just like the ranks in the DM Guidelines PDF in the play test.</p><p></p><p>Characters can train ranks which correspond to the ranks in the guidelines, each time a character gain a new rank he gain a new ability. Also, if a character got enough ranks in a skill than given enough time he can accomplish the task with no roll.</p><p></p><p>Lets take Climb for example, having one rank in climb give you +1 to any climb check, it also means that out of combat any easy task is an automatic success and can take (with DM discretion) a whole turn (10 min), trying to climb the same thing during combat would still require a climb check.</p><p></p><p>Also having one rank in Climb also give the character some sort of a perk, for example it might be "You can climb twice as fast" or "using climbing gear you can help your party mates climb the same surfaces you can with no roll for half the climbing speed" etc etc.</p><p></p><p>If your Character skill rank is two ranks higher than the difficulty (hard to easy, very hard to moderate etc) than the character don't need to roll even during combat.</p><p></p><p>the list of perks could either be predetermined or picked up by the players and DMs, players could also try to lower the difficulty level via role-playing.</p><p></p><p>When it comes to knowledge skills unless someone is really knowledgeable, he usually won't have time to stop and think about what mister it is when they fight one. </p><p></p><p>BTW Rogues skill mastery will manifest itself by the rogue having more skill ranks and not being made to roll if the his skill rank is one rank higher than the task difficulty.</p><p></p><p>I hope that if D&D focus on skill ranks and perks rather than flat progression and skill training only when picking the skill, than we can avoid the numbers bloat problem and add flavor to the skill system.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 6032258, member: 6688285"] I very much dislike the current skill system. First of all I don't like the fact that once again skills are related to particular ability score. Secondly, I don't like the fact that currently, skills only add flat bonus to skill checks. I'm of the opinion that there should either be no skills or tons of them and that if we do have skills than they should tell us what the character can do (meaning adding new abilities) rather than just having a flat bonus. What I would like to see is something like this: tasks difficulty are divided into five ranks: Easy, Moderate, Hard, Very Hard and Formidable (with the six one being impossible) just like the ranks in the DM Guidelines PDF in the play test. Characters can train ranks which correspond to the ranks in the guidelines, each time a character gain a new rank he gain a new ability. Also, if a character got enough ranks in a skill than given enough time he can accomplish the task with no roll. Lets take Climb for example, having one rank in climb give you +1 to any climb check, it also means that out of combat any easy task is an automatic success and can take (with DM discretion) a whole turn (10 min), trying to climb the same thing during combat would still require a climb check. Also having one rank in Climb also give the character some sort of a perk, for example it might be "You can climb twice as fast" or "using climbing gear you can help your party mates climb the same surfaces you can with no roll for half the climbing speed" etc etc. If your Character skill rank is two ranks higher than the difficulty (hard to easy, very hard to moderate etc) than the character don't need to roll even during combat. the list of perks could either be predetermined or picked up by the players and DMs, players could also try to lower the difficulty level via role-playing. When it comes to knowledge skills unless someone is really knowledgeable, he usually won't have time to stop and think about what mister it is when they fight one. BTW Rogues skill mastery will manifest itself by the rogue having more skill ranks and not being made to roll if the his skill rank is one rank higher than the task difficulty. I hope that if D&D focus on skill ranks and perks rather than flat progression and skill training only when picking the skill, than we can avoid the numbers bloat problem and add flavor to the skill system. Warder [/QUOTE]
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