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General Tabletop Discussion
*Dungeons & Dragons
Too many knowledge skills.
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<blockquote data-quote="hamstertamer" data-source="post: 6032269" data-attributes="member: 6690665"><p>Nah. </p><p></p><p>I expanded my list of skills actually. It works better since it comes up less often and makes it more special and it's another way of making the characters unique. The more you consolidate the more they will be used. Knowledge: magic, for example, would be used far too often because it so general and vague, and of course adjudicating it's use or non-use would be more difficult and more difficult to keep consistent and fair for all participants involved.</p><p></p><p>But I really don't care, since I won't be buying what they are making anyway. Might as well just have 'knowledge' as a skill at this point.</p><p></p><p>So for me having a wide range skills is important, more important than other considerations, for making Characters unique. I actually like it when players use their skills to find out information, and when they do I pass them a little note with some info of what their character knows and the others don't. It makes them feel special when they get tell the other characters what they know (sometimes they withhold info, and sometimes they tell them a different "truth", it's up to them). It just makes the game more interesting.</p></blockquote><p></p>
[QUOTE="hamstertamer, post: 6032269, member: 6690665"] Nah. I expanded my list of skills actually. It works better since it comes up less often and makes it more special and it's another way of making the characters unique. The more you consolidate the more they will be used. Knowledge: magic, for example, would be used far too often because it so general and vague, and of course adjudicating it's use or non-use would be more difficult and more difficult to keep consistent and fair for all participants involved. But I really don't care, since I won't be buying what they are making anyway. Might as well just have 'knowledge' as a skill at this point. So for me having a wide range skills is important, more important than other considerations, for making Characters unique. I actually like it when players use their skills to find out information, and when they do I pass them a little note with some info of what their character knows and the others don't. It makes them feel special when they get tell the other characters what they know (sometimes they withhold info, and sometimes they tell them a different "truth", it's up to them). It just makes the game more interesting. [/QUOTE]
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Too many knowledge skills.
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