Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Too many knowledge skills.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 6032349" data-attributes="member: 37579"><p>I see the need for all, as they can overlap, unlike the 4e (and even 3e) skills where you have skills that were "close enough" and had wide range of application. Such as why Religion applied to Undead. Other than clerics turning undead there was no real connection. Why would a necromancer wizard who specialized in armies of zombies and skeletons bother learing "religion". </p><p></p><p>You can justify using Local to answer a "heraldic" or "societal" question just at a higher DC. Or "forbidden" for "undead" or "planes" depending on the subject. Just as you might use "religion" to identify an angel or demon while previously that would just be ther pervue of "planar". </p><p></p><p>More skills also makes it harder to stack all of them. That was a problem in 3e and especially with 4e where it was seen as necessary to have someone know every skill for Skill Challenges or answer questions. More skills implies that you don't need all of them, take what's appropriate. </p><p></p><p>Overlapping and broader lore skills also make it easier to add skills. They can slip in a Psionic Lore or Shadow Lore where appropriate. It's more modular. It's easier to customize skills for settings or other worlds. </p><p>You can also drop lore skills without leaving a void. If you decide to play in <em>Ravenloft</em> where Planar Lore is harder to justify (no planar travel) you can dump it and call for other skills instead. In <em>Dark Su</em>n you can dump Religious Lore without having to find a place for identifying undead.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6032349, member: 37579"] I see the need for all, as they can overlap, unlike the 4e (and even 3e) skills where you have skills that were "close enough" and had wide range of application. Such as why Religion applied to Undead. Other than clerics turning undead there was no real connection. Why would a necromancer wizard who specialized in armies of zombies and skeletons bother learing "religion". You can justify using Local to answer a "heraldic" or "societal" question just at a higher DC. Or "forbidden" for "undead" or "planes" depending on the subject. Just as you might use "religion" to identify an angel or demon while previously that would just be ther pervue of "planar". More skills also makes it harder to stack all of them. That was a problem in 3e and especially with 4e where it was seen as necessary to have someone know every skill for Skill Challenges or answer questions. More skills implies that you don't need all of them, take what's appropriate. Overlapping and broader lore skills also make it easier to add skills. They can slip in a Psionic Lore or Shadow Lore where appropriate. It's more modular. It's easier to customize skills for settings or other worlds. You can also drop lore skills without leaving a void. If you decide to play in [I]Ravenloft[/I] where Planar Lore is harder to justify (no planar travel) you can dump it and call for other skills instead. In [I]Dark Su[/I]n you can dump Religious Lore without having to find a place for identifying undead. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Too many knowledge skills.
Top