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Too many knowledge skills.
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<blockquote data-quote="Li Shenron" data-source="post: 6036038" data-attributes="member: 1465"><p>Maybe I sounded too narrow about "clues to the story". They are in fact useful to get information about anything, e.g. magic item features, monsters strength and weaknesses, how to get to places and what to expect to find there, NPC's capabilities and motivations etc... but I was trying to be short.</p><p></p><p>And I didn't want to imply that only the DM can call for a Knowledge check, the players can actively ask for it too.</p><p></p><p>The main point of my post was however the second part where "DM-controlled" refers to defining which Knowledge subskills exist in the game, how to use them, what DCs are appropriate... And most importantly, "DM-controlled" is intended as "DM-and-players-controlled" vs "game-designers-dictated". I mean that they should be more in the hands of each gaming group. </p><p></p><p>At least this is what I believe would be the best when we're talking about core rules, but campaign settings sourcebooks can define Knowledge skills more strictly and more detailed. The reason here is that how knowledge/lore is accessible (how much, by how many people, how quickly, how detailed, how reliable...) is IMHO strongly setting-dependent.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6036038, member: 1465"] Maybe I sounded too narrow about "clues to the story". They are in fact useful to get information about anything, e.g. magic item features, monsters strength and weaknesses, how to get to places and what to expect to find there, NPC's capabilities and motivations etc... but I was trying to be short. And I didn't want to imply that only the DM can call for a Knowledge check, the players can actively ask for it too. The main point of my post was however the second part where "DM-controlled" refers to defining which Knowledge subskills exist in the game, how to use them, what DCs are appropriate... And most importantly, "DM-controlled" is intended as "DM-and-players-controlled" vs "game-designers-dictated". I mean that they should be more in the hands of each gaming group. At least this is what I believe would be the best when we're talking about core rules, but campaign settings sourcebooks can define Knowledge skills more strictly and more detailed. The reason here is that how knowledge/lore is accessible (how much, by how many people, how quickly, how detailed, how reliable...) is IMHO strongly setting-dependent. [/QUOTE]
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