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Too many knowledge skills.
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<blockquote data-quote="Neonchameleon" data-source="post: 6036762" data-attributes="member: 87792"><p>No. There seems to be a mix of fields and specialities that makes no sense there.</p><p> </p><p>There is nothing heraldic lore should give you that is not part of either historical or societal lore.</p><p> </p><p>Forbidden Lore is not a thing. "I know about the forbidden and only the forbidden". Nope. </p><p> </p><p>Geographic lore is not really a PC skill - either it's a form of Local knowledge, or ties in with history, society, or nature. All three of those lore skills have a significant geographic element.</p><p> </p><p>Underdark? Right. The underdark is a place. What does Underdark tell you about the workings of the Underdark? Politics of Mezzobaranan? Layout of major cities? Flora and fauna?</p><p> </p><p>Planar lore? See Underdark. These are just places - there is no fundamental difference. (In fact the Underdark makes more sense as a plane itself).</p><p> </p><p>Underdark and Planar lore should both be handled by normal lore with a penalty for unfamiliarity.</p><p> </p><p>Undead Lore? Why not Elven Lore? Or Human Lore? Those two races do far, far more and have a bigger diversity. </p><p> </p><p>The valuable ones are Local Knowledge (which should be thrown in as a background), Natural Lore, Societal Lore, Magical Lore (which should basically cover "Fantasy Engineering"), Religious Lore (which should cover cosmology and "natural" undead), and History. You might even split up societal lore into subsets of history and diplomacy or streetwise.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6036762, member: 87792"] No. There seems to be a mix of fields and specialities that makes no sense there. There is nothing heraldic lore should give you that is not part of either historical or societal lore. Forbidden Lore is not a thing. "I know about the forbidden and only the forbidden". Nope. Geographic lore is not really a PC skill - either it's a form of Local knowledge, or ties in with history, society, or nature. All three of those lore skills have a significant geographic element. Underdark? Right. The underdark is a place. What does Underdark tell you about the workings of the Underdark? Politics of Mezzobaranan? Layout of major cities? Flora and fauna? Planar lore? See Underdark. These are just places - there is no fundamental difference. (In fact the Underdark makes more sense as a plane itself). Underdark and Planar lore should both be handled by normal lore with a penalty for unfamiliarity. Undead Lore? Why not Elven Lore? Or Human Lore? Those two races do far, far more and have a bigger diversity. The valuable ones are Local Knowledge (which should be thrown in as a background), Natural Lore, Societal Lore, Magical Lore (which should basically cover "Fantasy Engineering"), Religious Lore (which should cover cosmology and "natural" undead), and History. You might even split up societal lore into subsets of history and diplomacy or streetwise. [/QUOTE]
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