Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Too many knowledge skills.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6036793" data-attributes="member: 7006"><p>My personal opinion is the Knowledge "skills" should not exist for one simple reason-- they are all tied to a <em>single</em> Attribute (INT).</p><p></p><p>The way the game is supposed to work is that your six Attributes are your "skills". Those are what you roll with. You aren't making a Diplomacy check... you are making a CHA check to speak eloquently. You aren't Climbing, you are making a STR check to climb.</p><p></p><p>It's these six Attributes that give you the <em>depth</em> of your ability. If you want to be able to speak convincingly to everybody across the board... you want a high CHA. That gives you the "diplomacy" ability to everyone you come across. So why in the world would we want to create a skill list that <em>doubles up</em> on that depth? By having an actual Diplomacy skill... it basically duplicates what CHA is doing-- giving you across-the-board ability in one attribute check in every situation. But why would we do that? The Diplomacy skill basically replaces what your CHA should be doing. </p><p></p><p>Instead... I think your Backgrounds should be giving you a <em>width</em> of applicable knowledge and skill where you get a +3 bonus on ANY of your skill (Attribute) checks in a very few <em>specific situations</em>. To me... any "Skill" that a Background grants, should be a situation that is applicable enough to at least <strong>three</strong> of your Attribute checks in various forms. And any skill that can logically only apply to one or two of your Attribute checks should be removed from the game.</p><p></p><p>So for example... <strong>Diplomacy</strong> is bad as a skill, because it ONLY ever affects your CHA checks. Thus it is trying to REPLACE what your CHA is trying to do. Instead... <strong>High Society</strong> would be a fantastic skill. Because that could apply a +3 to your CHA checks for speaking diplomatically to kings and lords... it could apply a +3 to your INT checks to know the history of a barony's lords... it could apply to CON checks to stay awake through a boring string quartet performance... it could apply to DEX checks for a ballroom dance to try and impress a lady-in-waiting. Any situation of <strong>High Society</strong> could and should grant the PC the +3 to layer on top of his Attribute checks... BUT ONLY in the specific situation of dealing with nobles and lords. So we avoid the <em>current</em> situation where your Background is Knight... and yet somehow get a +3 bonus to your Diplomacy even when trying to talk to that fence in the back alley (who by rights should never WANT to talk to you, cause you're a freaking KNIGHT.)</p><p></p><p>As another example... <strong>Commerce</strong> is fantastic. A +3 to CHA for negotiation, a +3 to STR for stopping a runaway horse-drawn cart, a +3 to INT for appraising the worth of something, a +3 to WIS to finding your way through the backstreets of a city because you know how most cities get laid out. Or any other situation where the DM thinks your skill in Commerce might apply. It won't happen ALL the time... but it will be very applicable to a whole host of different checks when it does.</p><p></p><p><strong>High Society</strong></p><p><strong>Low Society</strong></p><p><strong>Commerce</strong></p><p><strong>Burglary</strong></p><p><strong>Piracy</strong></p><p><strong>Military</strong></p><p><strong>Artistry</strong></p><p><strong>Gambling</strong></p><p><strong>Wilderness</strong></p><p><strong>Seafaring</strong></p><p><strong>Dungeoneering</strong></p><p></p><p>etc. etc.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6036793, member: 7006"] My personal opinion is the Knowledge "skills" should not exist for one simple reason-- they are all tied to a [I]single[/I] Attribute (INT). The way the game is supposed to work is that your six Attributes are your "skills". Those are what you roll with. You aren't making a Diplomacy check... you are making a CHA check to speak eloquently. You aren't Climbing, you are making a STR check to climb. It's these six Attributes that give you the [I]depth[/I] of your ability. If you want to be able to speak convincingly to everybody across the board... you want a high CHA. That gives you the "diplomacy" ability to everyone you come across. So why in the world would we want to create a skill list that [I]doubles up[/I] on that depth? By having an actual Diplomacy skill... it basically duplicates what CHA is doing-- giving you across-the-board ability in one attribute check in every situation. But why would we do that? The Diplomacy skill basically replaces what your CHA should be doing. Instead... I think your Backgrounds should be giving you a [I]width[/I] of applicable knowledge and skill where you get a +3 bonus on ANY of your skill (Attribute) checks in a very few [I]specific situations[/I]. To me... any "Skill" that a Background grants, should be a situation that is applicable enough to at least [B]three[/B] of your Attribute checks in various forms. And any skill that can logically only apply to one or two of your Attribute checks should be removed from the game. So for example... [B]Diplomacy[/B] is bad as a skill, because it ONLY ever affects your CHA checks. Thus it is trying to REPLACE what your CHA is trying to do. Instead... [B]High Society[/B] would be a fantastic skill. Because that could apply a +3 to your CHA checks for speaking diplomatically to kings and lords... it could apply a +3 to your INT checks to know the history of a barony's lords... it could apply to CON checks to stay awake through a boring string quartet performance... it could apply to DEX checks for a ballroom dance to try and impress a lady-in-waiting. Any situation of [B]High Society[/B] could and should grant the PC the +3 to layer on top of his Attribute checks... BUT ONLY in the specific situation of dealing with nobles and lords. So we avoid the [I]current[/I] situation where your Background is Knight... and yet somehow get a +3 bonus to your Diplomacy even when trying to talk to that fence in the back alley (who by rights should never WANT to talk to you, cause you're a freaking KNIGHT.) As another example... [B]Commerce[/B] is fantastic. A +3 to CHA for negotiation, a +3 to STR for stopping a runaway horse-drawn cart, a +3 to INT for appraising the worth of something, a +3 to WIS to finding your way through the backstreets of a city because you know how most cities get laid out. Or any other situation where the DM thinks your skill in Commerce might apply. It won't happen ALL the time... but it will be very applicable to a whole host of different checks when it does. [B]High Society Low Society Commerce Burglary Piracy Military Artistry Gambling Wilderness Seafaring Dungeoneering[/B] etc. etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Too many knowledge skills.
Top