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*TTRPGs General
too many monsters in the world?
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<blockquote data-quote="Rechan" data-source="post: 4172878" data-attributes="member: 54846"><p>Thats why adventurers exist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Also something to keep in mind is that even if they EXIST, there may not be that MANY of them. In 2e, there was a thing on the statblock that listed if a monster was common vs. rare (this dealt with random encounter tables, but still). Not to get into a heavy discussion of ecology, but there just CANNOT be that many dragons due to the need to sustain their diet. Think of largish monsters (bulettes, owlbears, etc) like a tiger; solitary, uncommon to rare, wild and dangerous. </p><p></p><p>You might, for instance, only have six Iron golems in existence. Or twelve medusa. Lizardfolk might only live in humid, warm places. Harpies might only be found in this specific area. This is at least how things worked with mythology - there was only one Minotaur, and only one Medusa. </p><p></p><p>Some monsters might be <em>new</em>, or very rare, because of some occurrence. For instance, Grimlocks could be the result of some town that was cursed, their inhabitants driven underground. Gargoyles might have only been created by one source, and they are only found protecting this one area. </p><p></p><p>Also, many monsters are sequestered away in planes. You might even shove Humanoid Race X into that area.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4172878, member: 54846"] Thats why adventurers exist. ;) Also something to keep in mind is that even if they EXIST, there may not be that MANY of them. In 2e, there was a thing on the statblock that listed if a monster was common vs. rare (this dealt with random encounter tables, but still). Not to get into a heavy discussion of ecology, but there just CANNOT be that many dragons due to the need to sustain their diet. Think of largish monsters (bulettes, owlbears, etc) like a tiger; solitary, uncommon to rare, wild and dangerous. You might, for instance, only have six Iron golems in existence. Or twelve medusa. Lizardfolk might only live in humid, warm places. Harpies might only be found in this specific area. This is at least how things worked with mythology - there was only one Minotaur, and only one Medusa. Some monsters might be [i]new[/i], or very rare, because of some occurrence. For instance, Grimlocks could be the result of some town that was cursed, their inhabitants driven underground. Gargoyles might have only been created by one source, and they are only found protecting this one area. Also, many monsters are sequestered away in planes. You might even shove Humanoid Race X into that area. [/QUOTE]
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