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Too many players, too many campaigns
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<blockquote data-quote="kenobi65" data-source="post: 1980475" data-attributes="member: 1515"><p>I concur with all of Henry's advice...one of our groups has 8 players (plus me as DM), and all of these help a lot.</p><p></p><p>We're "capped" at 8, and have been for about 7 years now. When one player leaves, another one has always seemed to materialize to take his or her place. Technically, we've got two former players who are on "reserve" -- the game date (Friday nights) doesn't fit with their schedule right now. If they ask to come back, we'd probably let 'em back in, but it'd get a little tight.</p><p></p><p>Oh, and we *rarely* have all 8 there at once. Of the 8, four are hardcore (always there), two miss every so often, and 2 are only there about 50% of the time (one of those lives out of state now, and isn't always able to finagle a trip back to coincide with our game, and the other has a vehemently non-gaming wife, so it's often hard for him to join us).</p><p></p><p>To build on Henry's point #5, I also try to, longer-term, make sure every PC has a session in which he's in the spotlight -- this usually revolves around the PC's class (i.e., the ranger shines in the adventure that takes the party deep into the high forest) or backstory (i.e., the party visits a small village that's one PC's hometown, and that PC's mother is a key NPC for the story).</p></blockquote><p></p>
[QUOTE="kenobi65, post: 1980475, member: 1515"] I concur with all of Henry's advice...one of our groups has 8 players (plus me as DM), and all of these help a lot. We're "capped" at 8, and have been for about 7 years now. When one player leaves, another one has always seemed to materialize to take his or her place. Technically, we've got two former players who are on "reserve" -- the game date (Friday nights) doesn't fit with their schedule right now. If they ask to come back, we'd probably let 'em back in, but it'd get a little tight. Oh, and we *rarely* have all 8 there at once. Of the 8, four are hardcore (always there), two miss every so often, and 2 are only there about 50% of the time (one of those lives out of state now, and isn't always able to finagle a trip back to coincide with our game, and the other has a vehemently non-gaming wife, so it's often hard for him to join us). To build on Henry's point #5, I also try to, longer-term, make sure every PC has a session in which he's in the spotlight -- this usually revolves around the PC's class (i.e., the ranger shines in the adventure that takes the party deep into the high forest) or backstory (i.e., the party visits a small village that's one PC's hometown, and that PC's mother is a key NPC for the story). [/QUOTE]
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Too many players, too many campaigns
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