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<blockquote data-quote="S'mon" data-source="post: 5528921" data-attributes="member: 463"><p>4e often creaks with 6 players (even if players are doing the initiative count etc), 7 is a bad idea, 9 is ridiculous. </p><p></p><p>Two separate campaigns is a possibility, but raises the issue that people will want to play in both. Two separate PC groups in the same campaign world, allowing for crossovers but capped at 5 players per table, seems like the best approach. </p><p></p><p>You can do this with one DM running two groups. If using two DMs, I recommend using a published campaign world as this really helps keep things on the same page, Nentir Vale would work; so would Forgotten Realms etc. There must be plenty of liaison between the DMs, both will need to know normally-secret stuff about the others' plans, and indeed their PCs can potentially be enlisted to help further those plans. Each should have veto over any world-shaking plots (Time of Troubles, Spellplague, Rain of Colourless Fire), though lesser upsets like destroying a city or assassinating a monarch should be fine.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5528921, member: 463"] 4e often creaks with 6 players (even if players are doing the initiative count etc), 7 is a bad idea, 9 is ridiculous. Two separate campaigns is a possibility, but raises the issue that people will want to play in both. Two separate PC groups in the same campaign world, allowing for crossovers but capped at 5 players per table, seems like the best approach. You can do this with one DM running two groups. If using two DMs, I recommend using a published campaign world as this really helps keep things on the same page, Nentir Vale would work; so would Forgotten Realms etc. There must be plenty of liaison between the DMs, both will need to know normally-secret stuff about the others' plans, and indeed their PCs can potentially be enlisted to help further those plans. Each should have veto over any world-shaking plots (Time of Troubles, Spellplague, Rain of Colourless Fire), though lesser upsets like destroying a city or assassinating a monarch should be fine. [/QUOTE]
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