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<blockquote data-quote="eamon" data-source="post: 5529861" data-attributes="member: 51942"><p>We also had a similar scenario, and will again soon - and we split the groups. Some players (those with more interest+time) play both groups. Playing with 6 players at anything but the lowest levels is simply slow. We play for about 3hours at a stretch, and even with just 5 players commonly don't manage more than 1 encounter (or 2 small ones), and it's nice to have at least <em>some</em> non-combat play too...</p><p></p><p>So, another vote for split. Ideally, you'd keep in contact, and you can even have a bit of crossover for fun, but heavily entwined campaigns sounds tricky - that'd take significant investment by both DM's and before attempting that I'd let the new DM cut his teeth first on a normal campaign (that's also good socially, so you don't get into an awkward situation with inter-DM hierarchy or whatever). Let him build his dream, and try the coordinated campaign later. Or play in the new DM's world if you <em>really</em> want to coordinate from day 1.</p><p></p><p>So, split and don't heavily connect storylines at first would be my preferred course of action in your situation.</p></blockquote><p></p>
[QUOTE="eamon, post: 5529861, member: 51942"] We also had a similar scenario, and will again soon - and we split the groups. Some players (those with more interest+time) play both groups. Playing with 6 players at anything but the lowest levels is simply slow. We play for about 3hours at a stretch, and even with just 5 players commonly don't manage more than 1 encounter (or 2 small ones), and it's nice to have at least [I]some[/I] non-combat play too... So, another vote for split. Ideally, you'd keep in contact, and you can even have a bit of crossover for fun, but heavily entwined campaigns sounds tricky - that'd take significant investment by both DM's and before attempting that I'd let the new DM cut his teeth first on a normal campaign (that's also good socially, so you don't get into an awkward situation with inter-DM hierarchy or whatever). Let him build his dream, and try the coordinated campaign later. Or play in the new DM's world if you [I]really[/I] want to coordinate from day 1. So, split and don't heavily connect storylines at first would be my preferred course of action in your situation. [/QUOTE]
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