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Too many silos?
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<blockquote data-quote="Larrin" data-source="post: 5834597" data-attributes="member: 55816"><p>I think that re-ordering the "attack" silo so that you can pick and choose whether your level 3 power is daily or attack is a perfectly legitimate modification to want to want to make. Considerations I would suggest are:</p><p></p><p>1) There is some magical "Impact per day" value that you should aim for, where damage means effectiveness, including healing, control as well as actual damage</p><p></p><p>2) at wills and Encounter powers represent a constant level of damage (impact) per encounter, Dailies imply a significant bump to one encounter. </p><p></p><p>3) What this might mean is that a daily power you take instead of an encounter would try to take the "Impact per day" of that encounter power and lump it all at once, while an encounter that replaced a daily would be taking that 'bump' and distributing it over several encounters. </p><p></p><p> Just doing some "hand waving math" I'm thinking this is a bad idea: generic level 1 encounter does 2W+effect, to replace its 'impact per day' (assume 4 encounters, 75% chance to hit) thats a 6[w] power (half on miss) plus effect, which is around epic level power-wise. Conversely a level 1 generic daily is ~3W+a bit of effect, divide that by 4, and you have an encounter that's weaker than an at-will. I think a one-to-one replacement is tricky at best.</p><p></p><p></p><p>Moving on:</p><p>3) The classes that drop dailies don't replace them with other powers, instead they get some little often passive bonus to damage or other class resource. The idea behind this is that daily "bump" gets smoothed out over the encounters not via powers, but on every attack.</p><p></p><p>4) The classes that 'drop' encounters (psionics) replace them with at-wills and power points that can improve those at wills on an encounter basis (so its not really all that much like droping them, oh well) They get diversity and choice, rather than a sudden daily bump.</p><p></p><p>6) A good daily utility is never a good as a good encounter utility, over the course of a whole day. The only reason to take a daily util is because they ONLY have dailies at that level, or the encounter ones are terrible, OR because while over the course of a day it may not be as good, its super good at the moment in time you need it (surgeless healing, or something) </p><p></p><p>My conclusions: the daily to encounter conversion ratio isn't such that they are interchangeable. To make your attack silo a pick and choose of dailies vs encounters is going to be rough balance wise. </p><p></p><p>my best solution: make several tracks: the normal encounter-daily way. all encounter (with some passives to make up for the daily bump), one does just dailies (probably many dailies and maybe a few extra at wills), one does mostly encounters with maybe one or two pretty sweet dailies, etc. You can probably even draw them all from a common pool of encounters and dailies, but the way they add up (ie the number of each you have, when you gain them) will be different in each case. Making it a choose as you go buffet is going to be a VERY rough balancing act.</p></blockquote><p></p>
[QUOTE="Larrin, post: 5834597, member: 55816"] I think that re-ordering the "attack" silo so that you can pick and choose whether your level 3 power is daily or attack is a perfectly legitimate modification to want to want to make. Considerations I would suggest are: 1) There is some magical "Impact per day" value that you should aim for, where damage means effectiveness, including healing, control as well as actual damage 2) at wills and Encounter powers represent a constant level of damage (impact) per encounter, Dailies imply a significant bump to one encounter. 3) What this might mean is that a daily power you take instead of an encounter would try to take the "Impact per day" of that encounter power and lump it all at once, while an encounter that replaced a daily would be taking that 'bump' and distributing it over several encounters. Just doing some "hand waving math" I'm thinking this is a bad idea: generic level 1 encounter does 2W+effect, to replace its 'impact per day' (assume 4 encounters, 75% chance to hit) thats a 6[w] power (half on miss) plus effect, which is around epic level power-wise. Conversely a level 1 generic daily is ~3W+a bit of effect, divide that by 4, and you have an encounter that's weaker than an at-will. I think a one-to-one replacement is tricky at best. Moving on: 3) The classes that drop dailies don't replace them with other powers, instead they get some little often passive bonus to damage or other class resource. The idea behind this is that daily "bump" gets smoothed out over the encounters not via powers, but on every attack. 4) The classes that 'drop' encounters (psionics) replace them with at-wills and power points that can improve those at wills on an encounter basis (so its not really all that much like droping them, oh well) They get diversity and choice, rather than a sudden daily bump. 6) A good daily utility is never a good as a good encounter utility, over the course of a whole day. The only reason to take a daily util is because they ONLY have dailies at that level, or the encounter ones are terrible, OR because while over the course of a day it may not be as good, its super good at the moment in time you need it (surgeless healing, or something) My conclusions: the daily to encounter conversion ratio isn't such that they are interchangeable. To make your attack silo a pick and choose of dailies vs encounters is going to be rough balance wise. my best solution: make several tracks: the normal encounter-daily way. all encounter (with some passives to make up for the daily bump), one does just dailies (probably many dailies and maybe a few extra at wills), one does mostly encounters with maybe one or two pretty sweet dailies, etc. You can probably even draw them all from a common pool of encounters and dailies, but the way they add up (ie the number of each you have, when you gain them) will be different in each case. Making it a choose as you go buffet is going to be a VERY rough balancing act. [/QUOTE]
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