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*TTRPGs General
Too many TPKs?
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<blockquote data-quote="kitsune9" data-source="post: 5721149" data-attributes="member: 18507"><p>I agree with this. As a GM, one wants to run a game that will challenge our players, make them think, or at least make the rewards for success feel truly earned. We want to create adventures just like what we read in books or see in the movies--fights in which everything rides on the line, but in this case, the PC's can fail, and fail spectacularly.</p><p></p><p>We also want to avoid cakewalks, because then our players get bored and to alleviate their boredom may start doing stupid things or at least not take the game seriously. </p><p></p><p>If I run a game and there's 5 TPK's, I'd really have to stop and think what's wrong. Are the encounters too powerful? Are the players just doing really stupid things? Am I just being an egotistical bastard hellbent on humiliating my players' efforts and stripping away all hopes of masculinity from their characters while laughing maniacally? "I'm the DM, hear me roar!"</p><p></p><p>I know my players and they sometimes make rash decisions, but for the most part they play smart, so if I end up with 3 TPKs (and still have a campaign), I know the problem would lie with me.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5721149, member: 18507"] I agree with this. As a GM, one wants to run a game that will challenge our players, make them think, or at least make the rewards for success feel truly earned. We want to create adventures just like what we read in books or see in the movies--fights in which everything rides on the line, but in this case, the PC's can fail, and fail spectacularly. We also want to avoid cakewalks, because then our players get bored and to alleviate their boredom may start doing stupid things or at least not take the game seriously. If I run a game and there's 5 TPK's, I'd really have to stop and think what's wrong. Are the encounters too powerful? Are the players just doing really stupid things? Am I just being an egotistical bastard hellbent on humiliating my players' efforts and stripping away all hopes of masculinity from their characters while laughing maniacally? "I'm the DM, hear me roar!" I know my players and they sometimes make rash decisions, but for the most part they play smart, so if I end up with 3 TPKs (and still have a campaign), I know the problem would lie with me. [/QUOTE]
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