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Too many TPKs?
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<blockquote data-quote="Mort" data-source="post: 5722375" data-attributes="member: 762"><p>I've seen a few things from:</p><p></p><p>Not giving the PCs anywhere else to go - essentially a version of railroading where the PCs can try to flee but since there is literally nothing else to do and all paths lead to the fight in question - there is litte point. I once had a DM (and it was only once, we didn't let him DM again!) who literally referred to a novel throughout the entire "adventure" there was no deviating because all road led to the next point in the novel, all fights had to be "completed" to move forward!</p><p></p><p>to</p><p></p><p>Strictly enforced movement and the enemies are <strong>much</strong> faster than the party. This kind of thing may be ok a few times, sometimes the enemies are fast and the terrain has little room to go anywhere, but when it's the default condition and the DM limits the conditions etc.- essentially you can't run away.</p><p></p><p>to</p><p></p><p>The enemies are near omniscient. A particularly annoying one, where no matter how you run, no matter where you flee the bad guys know where and how you are going to get somewhere and they always quickly find you to try and finish you off. Again this may be ok in a fugitive like, or running man like session or adventure but when it is the default condition - it's awful.</p></blockquote><p></p>
[QUOTE="Mort, post: 5722375, member: 762"] I've seen a few things from: Not giving the PCs anywhere else to go - essentially a version of railroading where the PCs can try to flee but since there is literally nothing else to do and all paths lead to the fight in question - there is litte point. I once had a DM (and it was only once, we didn't let him DM again!) who literally referred to a novel throughout the entire "adventure" there was no deviating because all road led to the next point in the novel, all fights had to be "completed" to move forward! to Strictly enforced movement and the enemies are [b]much[/b] faster than the party. This kind of thing may be ok a few times, sometimes the enemies are fast and the terrain has little room to go anywhere, but when it's the default condition and the DM limits the conditions etc.- essentially you can't run away. to The enemies are near omniscient. A particularly annoying one, where no matter how you run, no matter where you flee the bad guys know where and how you are going to get somewhere and they always quickly find you to try and finish you off. Again this may be ok in a fugitive like, or running man like session or adventure but when it is the default condition - it's awful. [/QUOTE]
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