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Too many TPKs?
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<blockquote data-quote="S'mon" data-source="post: 5722771" data-attributes="member: 463"><p>If you run you can often be well out of sight with a single double-run turn, away off somewhere in the trees and well off the battle mat. Even if your pursuer can run after you, they can't attack after double-running.</p><p></p><p>Edit: IMCs you often get scenes where eg the goblin shaman runs for it, only to be brought down with a well-placed arrow in the back just before he can make the tree line, and safety. No one doubts that if he could have made it to the trees, he could have got away. There seem to be some very different presumptions in other campaigns about how pursuit & evasion work.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5722771, member: 463"] If you run you can often be well out of sight with a single double-run turn, away off somewhere in the trees and well off the battle mat. Even if your pursuer can run after you, they can't attack after double-running. Edit: IMCs you often get scenes where eg the goblin shaman runs for it, only to be brought down with a well-placed arrow in the back just before he can make the tree line, and safety. No one doubts that if he could have made it to the trees, he could have got away. There seem to be some very different presumptions in other campaigns about how pursuit & evasion work. [/QUOTE]
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