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Too many witches spoil the game.
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<blockquote data-quote="DaveStebbins" data-source="post: 1209430" data-attributes="member: 1427"><p>Like anything else, the group dynamics depend on the personalities of the people involved.</p><p> </p><p>In my group of seven, three of us regularly rotate the DMing duties in a shared world for a common group of PCs. It works out especially well for us, because we often have difficulties getting together. Last year, the wife of one of the DMs had their first child so, while he could usually get away to game, he had no time to DM. This year, another DM is extremely busy completing his PhD, so I'm doing most of the DMing.</p><p> </p><p>It works very well for us. We all tend to be fair in rules discussions, even if that means the ruling goes against our (or a fellow) PC, so all the DMs will defer to each other (and the other players too) for opinions when problems arise. We are also all pretty good about letting the discussion drop after a minute or two and just accepting the current DM's ruling.</p><p> </p><p>A shared world tends to be a little more generic, but plot threads develop nicely as we have all gotten into the habit of asking permission to use each others' NPCs in our latest adventure ideas.</p><p> </p><p>With good amounts of friendship, trust, mutual respect and common sense, there's no reason this couldn't be the best thing you'll ever try. Of course, without these things, it could easily crash and burn too.</p><p> </p><p>-Dave</p></blockquote><p></p>
[QUOTE="DaveStebbins, post: 1209430, member: 1427"] Like anything else, the group dynamics depend on the personalities of the people involved. In my group of seven, three of us regularly rotate the DMing duties in a shared world for a common group of PCs. It works out especially well for us, because we often have difficulties getting together. Last year, the wife of one of the DMs had their first child so, while he could usually get away to game, he had no time to DM. This year, another DM is extremely busy completing his PhD, so I'm doing most of the DMing. It works very well for us. We all tend to be fair in rules discussions, even if that means the ruling goes against our (or a fellow) PC, so all the DMs will defer to each other (and the other players too) for opinions when problems arise. We are also all pretty good about letting the discussion drop after a minute or two and just accepting the current DM's ruling. A shared world tends to be a little more generic, but plot threads develop nicely as we have all gotten into the habit of asking permission to use each others' NPCs in our latest adventure ideas. With good amounts of friendship, trust, mutual respect and common sense, there's no reason this couldn't be the best thing you'll ever try. Of course, without these things, it could easily crash and burn too. -Dave [/QUOTE]
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