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General Tabletop Discussion
*Dungeons & Dragons
Too much arcane in the party?
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<blockquote data-quote="eayres33" data-source="post: 6857019" data-attributes="member: 6808932"><p>I’ll just echo what a few others have said that almost any grouping works in 5E. I’ve run a group with 3 fighters and a Ranger and its worked well. Of course I had to change a few things as a DM because the best Dex bonus in the group was + 1. So if your DM is flexible there should be no worries and even if they are more ridged as long as you make sure one of your magic users can handle a more roguish role the group should be fine</p><p></p><p>Currently I’m in a game with a champion fighter, a War Cleric a Wizard and a Dragon Sorcerer. As the Dragon Sorcerer I'm high Dex, and focus my spells on stealth, damage, and some buffing, while the Wizard focus on battlefield control, debuffing and some buffing. Buffing is the only real overlap and that’s only so the I as the sorcerer can twin haste.</p></blockquote><p></p>
[QUOTE="eayres33, post: 6857019, member: 6808932"] I’ll just echo what a few others have said that almost any grouping works in 5E. I’ve run a group with 3 fighters and a Ranger and its worked well. Of course I had to change a few things as a DM because the best Dex bonus in the group was + 1. So if your DM is flexible there should be no worries and even if they are more ridged as long as you make sure one of your magic users can handle a more roguish role the group should be fine Currently I’m in a game with a champion fighter, a War Cleric a Wizard and a Dragon Sorcerer. As the Dragon Sorcerer I'm high Dex, and focus my spells on stealth, damage, and some buffing, while the Wizard focus on battlefield control, debuffing and some buffing. Buffing is the only real overlap and that’s only so the I as the sorcerer can twin haste. [/QUOTE]
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Community
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Too much arcane in the party?
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