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*Dungeons & Dragons
Too much arcane in the party?
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<blockquote data-quote="Tony Vargas" data-source="post: 6859300" data-attributes="member: 996"><p>Ki is explicitly magical in 5e, so even the open-hand Monk is out. </p><p></p><p>All the non-magic-using sub-classes are DPR types. Raging barbarian, sneak-attacking rogues, multi-attacking fighters. </p><p></p><p>The world has produced a plethora of wizards, witches, sorcerers, priests, shamans, psychics & c, all in a universe where magic doesn't even exist, so it's not exactly hard to come up with the archetypes, just hard to present them as something viable in the context of D&D, where magic has mostly been required (if not through class features for every PC, then through magic items, or cooperation between magical and no-magical PCs) for success.</p><p></p><p>But, as far as number of presented options go, it speaks to how close you can get to a desired concept. The more options, the more likely you can pick an option that's near to what you had envisioned. If you can't play anything close the non-caster concept you really wanted, but can get very close to a caster concept you were also considering, you might well decide to play the latter. The more so if the closest non-caster PC choice fall short of whatever inspired you, while the closes caster choice exceeds the range of abilities that evoked that concept.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6859300, member: 996"] Ki is explicitly magical in 5e, so even the open-hand Monk is out. All the non-magic-using sub-classes are DPR types. Raging barbarian, sneak-attacking rogues, multi-attacking fighters. The world has produced a plethora of wizards, witches, sorcerers, priests, shamans, psychics & c, all in a universe where magic doesn't even exist, so it's not exactly hard to come up with the archetypes, just hard to present them as something viable in the context of D&D, where magic has mostly been required (if not through class features for every PC, then through magic items, or cooperation between magical and no-magical PCs) for success. But, as far as number of presented options go, it speaks to how close you can get to a desired concept. The more options, the more likely you can pick an option that's near to what you had envisioned. If you can't play anything close the non-caster concept you really wanted, but can get very close to a caster concept you were also considering, you might well decide to play the latter. The more so if the closest non-caster PC choice fall short of whatever inspired you, while the closes caster choice exceeds the range of abilities that evoked that concept. [/QUOTE]
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Too much arcane in the party?
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