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Too Much 'Design'?
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<blockquote data-quote="Infiniti2000" data-source="post: 4924380" data-attributes="member: 31734"><p>Interestingly, I want to use Banewarrens in my campaign so I'm trying to account for the organizations and NPCs for the future. I also obviously need the Spire, but don't want to use Ptolus itself.</p><p></p><p> I actually find this quite concerning. Not that I'm suggesting it doesn't work for you, but that I would think with LOTS of plot threads, the players will get confused. Maybe this is simply an artifact of our play style and how seldom we play (1/week at best). With too many threads, people won't remember everything. I certainly don't want to make them remember some key name several months from now (not many sessions), so I'm looking for ways to minimize that. Maybe I'll simply point out such clues, something like "You've met her before when you once entered..."</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4924380, member: 31734"] Interestingly, I want to use Banewarrens in my campaign so I'm trying to account for the organizations and NPCs for the future. I also obviously need the Spire, but don't want to use Ptolus itself. I actually find this quite concerning. Not that I'm suggesting it doesn't work for you, but that I would think with LOTS of plot threads, the players will get confused. Maybe this is simply an artifact of our play style and how seldom we play (1/week at best). With too many threads, people won't remember everything. I certainly don't want to make them remember some key name several months from now (not many sessions), so I'm looking for ways to minimize that. Maybe I'll simply point out such clues, something like "You've met her before when you once entered..." [/QUOTE]
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