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General Tabletop Discussion
*TTRPGs General
Too Much Effort to Make New Characters?
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<blockquote data-quote="ninjayeti" data-source="post: 8687423" data-attributes="member: 6789120"><p>I would definitely sit down with the group and have a discussion about what everyone's expectations and interests were. If it is simply that they are inexperienced players who find making a new character challenging that is something that can be addressed in various ways. Some players like low mortality games because they are deeply invested telling a character's story and don't want the character to die before they are "supposed to" so they can finish the character's arc. </p><p></p><p>But from what you have posted, it it does sound like these players may simply be disinterested in the RPG experience generally - they don't want to explore their characters personalities or tell a collaborative story. Rather, they seem like they just want to make "progress" toward winning the campaign. They are the players who skip the cutscenes in videogames so they can finish the game without wasting time on the pesky story. None of which makes them bad people of course - but I personally would be reluctant to invest the effort in running an RPG campaign for players with this lack of investment. Find a boardgame like Descent that everyone can enjoy or a different group that actually wants to play an RPG.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 8687423, member: 6789120"] I would definitely sit down with the group and have a discussion about what everyone's expectations and interests were. If it is simply that they are inexperienced players who find making a new character challenging that is something that can be addressed in various ways. Some players like low mortality games because they are deeply invested telling a character's story and don't want the character to die before they are "supposed to" so they can finish the character's arc. But from what you have posted, it it does sound like these players may simply be disinterested in the RPG experience generally - they don't want to explore their characters personalities or tell a collaborative story. Rather, they seem like they just want to make "progress" toward winning the campaign. They are the players who skip the cutscenes in videogames so they can finish the game without wasting time on the pesky story. None of which makes them bad people of course - but I personally would be reluctant to invest the effort in running an RPG campaign for players with this lack of investment. Find a boardgame like Descent that everyone can enjoy or a different group that actually wants to play an RPG. [/QUOTE]
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