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General Tabletop Discussion
*TTRPGs General
Too Much Effort to Make New Characters?
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<blockquote data-quote="J.Quondam" data-source="post: 8687750" data-attributes="member: 7030100"><p>Personally, i don't find chargen to be much fun in the more complex systems like PF or D&D, so I can understand some players' distaste for making a new PC. When I've run games in such systems, i've always had on hand a few playable NPCs that could be handed over as temp PCs; and required players to maintain a second/third PC (usually a level behind) that can be swapped in at some opportune moment in the adventure if a primary PC dies.</p><p></p><p>One other option in this particular case is to just reskin the dead PC. Different name, different background, different equipment, swap out a couple features/spells or whatever, and toss him in a cage in the next dungeon room to be rescued by the rest of the party. Yes, it's a lazy way out of the predicament, but it might be a compromise that the table can work with for now, at least until the campaign wraps up and you can look at switching to another system more in line with the players' expectations.</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8687750, member: 7030100"] Personally, i don't find chargen to be much fun in the more complex systems like PF or D&D, so I can understand some players' distaste for making a new PC. When I've run games in such systems, i've always had on hand a few playable NPCs that could be handed over as temp PCs; and required players to maintain a second/third PC (usually a level behind) that can be swapped in at some opportune moment in the adventure if a primary PC dies. One other option in this particular case is to just reskin the dead PC. Different name, different background, different equipment, swap out a couple features/spells or whatever, and toss him in a cage in the next dungeon room to be rescued by the rest of the party. Yes, it's a lazy way out of the predicament, but it might be a compromise that the table can work with for now, at least until the campaign wraps up and you can look at switching to another system more in line with the players' expectations. [/QUOTE]
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Too Much Effort to Make New Characters?
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